The fact that Square has actually listened to complaints and critiques, instead of sweeping legit problems under the rug and putting blame everyone but themselves proves to me that this game will suceed where SWtoR failed.





The fact that Square has actually listened to complaints and critiques, instead of sweeping legit problems under the rug and putting blame everyone but themselves proves to me that this game will suceed where SWtoR failed.
Last edited by Gramul; 06-19-2012 at 09:39 AM. Reason: Sqyare?
A hundred times yes. I have the utmost respect for this team, having seen their transparency and willingness to acknowledge that we, the players, might know something.



Agreed. Though much like XIV, a big part of the game's technical problems were at the foundation. A shame, too, because it means all that great story goes to waste.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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