Quote Originally Posted by Neptune View Post
Huh? What's the exploit? And why did you mention untradeable items? If you concern is that the game is too hardcore, then your suggestion would only make it MORE hardcore. Some of the items are tradeable, and that benefits casual players. So do you have a point buried somewhere in there?
Yes, yes I do - it only requires reading and a level of common sense that was displayed in the myriad of replies from a majority of the previous posters. If the items are U/U then it prevents hardcore players from teaming up and dumping the items to one player, thus tallying final scores northwards of 1 million points. These hardcore players generally spend time together working towards a common goal in a linkshell.

Mathematically speaking, dividing hardcore players would keep scores lower and thus allow less hardcore players, often referred to as "casuals", the ability to gain placement in the top 20 spots.

Lastly, an exploit is when mechanics do not work as the developers intended. It can be logically deduced that, based on the reduced score required to reach tier 2, the developers did not expect for the top three players to amass between 1-2 million points each.

Like I said earlier, I'm not complaining about the system - rather presenting the argument that casual players may be limited from achieving the necessary scores consistently to obtain the required nine seals. And, given the current player base (per the recent poll results), it may be a good idea to avoid alienating the majority of people who pay for this game.