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  1. #11
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I think it's designed for friends/ls's to help each other out. Otherwise, they wouldn't bother to display your ls crest as part of the top 20 list. Also, the group DOES benefit from having a top 20 provisioner in the party...so it makes sense to pull your resources and work together to get on the list.
    (0)

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Yves View Post
    Now, I'm in a shell that does that and we reap the rewards. But that doesn't mean it isn't cheap feeling. At the very least it seems unfair to casuals. And, while I prefer harder content, this game is comprised of (and will become more so) casuals.
    What have this to do with casual? A casual can do it, too. When all LS members give him the items. It only cost some minutes to deliver it to the hamlet.
    (0)

  3. #13
    Player
    Cthulhu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Cthulhu Theeldar
    World
    Excalibur
    Main Class
    Archer Lv 50
    The group also benefits from having a KK in the party. /thumbsup

    The turn in level really depends on your server though. I have seen weekends where you needed 235k to break top 20, but if I recall correctly that was before the extra rewards for top 3. I think top 3 rewards have worked out perfectly. Before level 2s only hit on weekends, but now people are spreading out their turn in throughout the week which means hitting top 20 now takes about 100-150k and level 2s hit almost every day.
    (1)
    Quote Originally Posted by Cthulhu View Post
    What is best in life?
    Quote Originally Posted by Fernehalwes View Post
    To crush our enemies, see them driven before us, and hear the lamentations of their women.

  4. #14
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    It's not an exploit. It's competition and the competitors are playing the smart way.
    (1)

  5. #15
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Yves View Post
    I debate whether or not it is an exploit but it may be worth some value to switch the Hamlet items to R/Ex (U/U). This is primarily because, as the system stands right now, ranking in the top 10 is a function of time multiplied by the number of players with free time. The current method almost seems cheap when entire linkshells can dump all their items to one player and then rack up 2mil.

    Now, I'm in a shell that does that and we reap the rewards. But that doesn't mean it isn't cheap feeling. At the very least it seems unfair to casuals. And, while I prefer harder content, this game is comprised of (and will become more so) casuals.

    Just a thought.
    I think it'd be more fair to make kidney ores and such untradeable. But I doubt you'll find people in these forums who will agree seeing as they are probably the only ones with the means to get an entire LS to fund them.
    (2)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Majidah View Post
    I think it'd be more fair to make kidney ores and such untradeable. But I doubt you'll find people in these forums who will agree seeing as they are probably the only ones with the means to get an entire LS to fund them.
    making kidney ore and such untradable doesnt solve the problem

    and some people seeing this makes me really think, you guys do realize crafters can make items too right?

    so are you saying every item used to make those crafted items, as well as the crafted item itself should also be untradable, cuz thatl be the only fair way to do it if you screw over the gatherers end of this by making them untradable

    and i know for a fact people dont know about the crafter end of it, otherwise theyd be buying up those items instead of the gathered items when they are SO MUCH CHEAPER per turn in most of the time...but they dont, cuz they dont know crafters make the items too

  7. #17
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by TheVedis View Post
    making kidney ore and such untradable doesnt solve the problem

    and some people seeing this makes me really think, you guys do realize crafters can make items too right?

    so are you saying every item used to make those crafted items, as well as the crafted item itself should also be untradable, cuz thatl be the only fair way to do it if you screw over the gatherers end of this by making them untradable

    and i know for a fact people dont know about the crafter end of it, otherwise theyd be buying up those items instead of the gathered items when they are SO MUCH CHEAPER per turn in most of the time...but they dont, cuz they dont know crafters make the items too
    I think there are many other ways around this that doesn't affect the system so greatly.

    Like put a $crafted_by string on equipment. If $crafted_by doesn't match the player making the donation, don't give provider points. Just anima.
    (1)

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Majidah View Post
    I think there are many other ways around this that doesn't affect the system so greatly.

    Like put a $crafted_by string on equipment. If $crafted_by doesn't match the player making the donation, don't give provider points. Just anima.
    again, cant agree with that, nothing stops people from loading 1 person up with all the mats needed to craft the item and basicaly getting the same results as just giving them the finished product

    the system promotes teamwork as is, im sorry if you dont have a team to work with, but thats just how it works

    and nothing forces you to have to work on this now when everyone is competing for it(speaking of competting, werent people BEGGING for a way to compete with others in game, and now we have it hint hint)

    give it a few more weeks and the overly serious people wont be overly donating anymore and those who dont want to spend 20mil gil in drops every run will get their chance to get top 3, and so on

  9. #19
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by TheVedis View Post
    again, cant agree with that, nothing stops people from loading 1 person up with all the mats needed to craft the item and basicaly getting the same results as just giving them the finished product

    the system promotes teamwork as is, im sorry if you dont have a team to work with, but thats just how it works

    and nothing forces you to have to work on this now when everyone is competing for it(speaking of competting, werent people BEGGING for a way to compete with others in game, and now we have it hint hint)

    give it a few more weeks and the overly serious people wont be overly donating anymore and those who dont want to spend 20mil gil in drops every run will get their chance to get top 3, and so on
    I disagree. I believe teamwork should be achieved as people coming together for a specific goal right in that moment.
    Not having to make 8 people level a DOL (which takes a lot of time) to 45+ and to chain them to you in a mine 3 days a week so you can get a second chance at a drop.

    I lead one of the biggest most active shells (albeit not hardcore) in balmung and I refuse to ask something like that from my members. Seriously, that sounds brutal. Reminds me to what they do to inmates in chinese jails.
    (2)

  10. #20
    Player
    Aarkz's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    63
    Character
    Aarkz Xerverc
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Having friends is an exploit.
    (14)

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