Tell me what other job can heal for 600hp with 6 or less MP then. I'm waiting.I don't think you had buyers remorse with FFXI. I think you had buyers remorse with DRG. (and probably DRK) I mained MNK, and I have no silly ideas that I could keep up with SAM's DD prowess. Calling yourself the most efficient healer in the game was enough to show that you were the kind of person who wouldn't gear correctly and eyeball all your damage.
P.S. I kept my DRG geared, for the record. Like I said, I had a 6hit-Penta TP setup with 18% haste and 95% accuracy rating. I never eyeballed my damage, I proved it.
Last edited by Dragon; 06-15-2012 at 02:03 AM.
What even IS this thread anymore?
MP wasn't an issue with the correct party setup. Efficiency only goes so far, consistency is far more necessary. If you were consistently using Dia to cure then you weren't outputting nearly enough damage to be worth a spot in a party. Instead have a SAM and rely on the RDM. I never invited DRGs to my meripos, it was worth waiting longer to invite a SAM who could actually kill birds fast enough to make enormous healing unnecessary.
You decided to say, "Calling yourself the most efficient healer in the game was enough to show that you were the kind of person who wouldn't gear correctly and eyeball all your damage." So again, who else could heal for 600hp with only 6mp?MP wasn't an issue with the correct party setup. Efficiency only goes so far, consistency is far more necessary. If you were consistently using Dia to cure then you weren't outputting nearly enough damage to be worth a spot in a party. Instead have a SAM and rely on the RDM. I never invited DRGs to my meripos, it was worth waiting longer to invite a SAM who could actually kill birds fast enough to make enormous healing unnecessary.
P.S. 3x decently geared DRG/mages = 25k in a half hour merit party. No bard, no red mage, no sam, nothing but 3x DRG/mages. That's also only based on a half-hour because 3x Drg/Mages will have killed every single Greater Colibri on any one of the two meripo floors for Greater Colibri in that half-hr. With an infinite amount, 3x decent geared DRG/mages could do up to 60k~80k/hr while a group with Gungnirs could potentially triple that..
Last edited by Dragon; 06-15-2012 at 02:12 AM.
Well maybe I should be more clear: Efficiency is hardly important on short fights. If the greater Colibri were taking you a long time (which would make sense seeing as you're a DRG) then maybe your efficiency was important to you.You decided to say, "Calling yourself the most efficient healer in the game was enough to show that you were the kind of person who wouldn't gear correctly and eyeball all your damage." So again, who else could heal for 600hp with only 6mp?
P.S. 3x decently geared DRG/mages = 25k in a half hour merit party. No bard, no red mage, no sam, nothing but 3x DRG/mages.
Also: POIDH on the 25k in half hour statement.
I soloed a single Greater Colibri in 1~2 minutes.
If I were still playing FFXI, I'd already get you a screenshot. In fact, I'd just youtube it for the fun of it. I'm sure if you ask nicely on BG, Snk or Ligerzero could prove it to you for me though.Also: POIDH on the 25k in half hour statement.
The "I hate jumping and want you not to have it!" crowd lost, so they started another thread to pick away at jumping as much as possible.
It was possible, but now you can get 250k / hr so why does it matter?Also: POIDH on the 25k in half hour statement.
I was told there was carrot cake and vanilla ice cream with rainbow sprinkles.
----
To the new non-jump related point:
Seriously though, there's no point arguing about what job was pimpest in XI they all had ups and downs, I only played all 20 to 99 once or twice each across my accounts. I didn't gear them all equally because well that would have taken forever but I've seen mnks out perform sams who outperform wars who outperform wars who outperform mnks who out perform drks that outperform pups that outperform sams that cycle has no beginning and no end. It's part of why I leveled every job, not one was truly better than another in ALL situations. DRG pentaspam before the "fix" to multihit WS TP returns was just stupid. WARs at points with some skills SAMs had their turn. Again a list with no real start and no real end, remember when BLMs where the job you'd hold out for then a couple years later you couldn't get a xp party on BLM cause they had been nerfed. BST is one that mostly stayed consistent but then again it became useful in a pt and not too.
I loved my PUP ^^
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This statement makes me wonder how much you actually play xi. Drakesbane will completely outdo penta on a well geared drg. It's also exclusive to the job, and was in place for a long time before the level cap increase past 75. I don't see how a sam can outdd a drg/sam that's using drakes on peircing weak mobs...
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