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  1. #11
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    It's not just the potency that's the problem, it's the whole enfeeble system that was ruined. They were remade to be used for a fast-paced one time moment. Try casting sleepga on a frog more than once and see how fast it wakes up.

    No one notices how terrible it is because you run through most trash mobs or burn them down with aoes. It's just another reason why there needs to be a spell reform soon.

    No matter how much piety you stack the only time an enfeeble is useful is the first use, after that it's near worthless it's effect will never be as good as the first use. Which is why a new disciple of magic that is strictly debuff only WILL be useless. It would hardly be desired after people see how bad enfeebles really are.
    I agree! I can't remember which thread but I mentioned that if they bring back real debuffs they have to make some revisions to the CC cooldown system, otherwise debuffers are gonna feel useless. so tired of debuffs being sandwiched in with other skills/spells. It sucks that we have dispel at the moment, but it hardly ever gets used because it's on freaking Aerora.
    (2)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  2. #12
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    well, they also need to get passed the mentality of "Oh why do we need a debuffer? If we just through in a DD we'll kill it faster anyways." This game right now is far to DD heavy.

    Like Red Mage for instance, Jack of all Trades, Master at Nothing, We know will be the Debuffer job, I havent played the original FFs to know exactly what red mage can do, but ill base it of of 11s Rdm.

    What it Might be.

    Debuffs - As of right now, Useless

    White Magic - If it gets anything from Whm, it wont outshine Whm, EVER, unless it gets Reraise, shell, Haste and refresh, but asides from refresh, Whm will rage not getting the other 3.

    Black Magic - Lets face it Red Mage will never touch Black Mage dmg, the only thing i see is Rdm actually getting the use of only Aero and Stone, but do to Rdm limitations of not getting the Higher tier it wont get the Ra's.

    Red Magic - I for one expect obviously since they said Rdm will be a front line job the Return of the En spells, that Don't waste Mp like the Monk Hand of Line. ( And the weapon should have the effect on the Rdms Sword like the opening Trailer that the Caster used to put fire on the Arrow to kill the Marbolo). The Return of the Light and Dark dots Bio and Dia. Let Blm get the rest.

    Melee - Fencer - Not sure about that but i thought i heard Rapiers will be their weapons, if anyone can show me this it be appreciated. Rapiers are Faster and Weaker than their Long Sword counter parts, Which would add to Rdm being the heavy DoT class.

    But alas the Community gave Red Mage the second lowest vote, so probably wont see that for a while either. I bet the only reason why pet job won was cause everyone wants BeastMaster. I bet if Summoner had its own spot Its be at the bottom with Dark Knight and Red Mage.
    (0)

  3. #13
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    truth. i think they need to ignore the polls on this one and put out a straight debuffer. i mean, if they want to truly make this an FF MMORPG, nothing says final fantasy lovin' like the pillsbury debuff boy
    (1)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  4. #14
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by KoujiGeki View Post
    I bet if Summoner had its own spot Its be at the bottom with Dark Knight and Red Mage.
    I beg to differ. lol
    (1)

  5. #15
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Payadopa View Post
    I beg to differ. lol
    No dont get me wrong i couldnt be happier that it pet jobs won, cause at least now 1 job i really wanna play might be added. But im a pessimist and totally expect them to add Beastmaster first.
    (0)

  6. #16
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    The major thing I'd like to see changed is the way mobs die so fast. It makes many things feel less effective like debuffs, combos, and crowd controls. An AoE fest also makes exping really boring imo. I'm glad they added exp chains/mob link, but it shouldn't be as easy as AoEing them down to get great exp. I hope they change this by raising the difficulty of each mob so that debuffs/crowdcontrols are required to handle a link of 3~5 mobs.

    I think the diminishing effect of sleep is okay because you shouldn't be able to keep a mob slept forever. They should lower the reset time on the diminishing effect for some of the debuffs like paralyze, slow, and blind imo.
    (4)

  7. #17
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    It was really disheartening when Yoshi proclaimed that mobs of your lvl range should die within 30 seconds.
    While I don't want to go back to the old days (like soloing with XI's BLM; THE HORRORS!), I think this is waay too fast.
    (3)

  8. #18
    Player

    Join Date
    Apr 2012
    Posts
    11
    Quote Originally Posted by Shiggysonson View Post
    The major thing I'd like to see changed is the way mobs die so fast. It makes many things feel less effective like debuffs, combos, and crowd controls. An AoE fest also makes exping really boring imo. I'm glad they added exp chains/mob link, but it shouldn't be as easy as AoEing them down to get great exp. I hope they change this by raising the difficulty of each mob so that debuffs/crowdcontrols are required to handle a link of 3~5 mobs.

    I think the diminishing effect of sleep is okay because you shouldn't be able to keep a mob slept forever. They should lower the reset time on the diminishing effect for some of the debuffs like paralyze, slow, and blind imo.
    Mobs definitely die too fast for me too. Especially when playing as a magic caster. 1-2 spells or a combo will kill most mobs even 3 levels higher than me way too fast making debuffs pointless... I'm killing mobs my level within 10 secs... To me there's just no sense of accomplishment in this.
    (1)
    Last edited by Tureni; 06-15-2012 at 01:12 AM.

  9. #19
    Player
    Sehro's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Xenoraxis Thunderham
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    also there is the issue of doing 2 combos and you are almost out of mp...i wish they bring back the spell levels and decrease the dmg/mp needed.

    not really a fan of current BLM .
    (2)

  10. #20
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Sehro View Post
    also there is the issue of doing 2 combos and you are almost out of mp...i wish they bring back the spell levels and decrease the dmg/mp needed.

    not really a fan of current BLM .
    Can i ask? Are you using the Full Thundaga combo? Cause you really cant run out of Mp with just a Thunder - Thundara combo. If so stop cause Thundagas dmg is only good if it Crits. The only time i use it is if Excruiate doesn't go off on Thundara.
    (0)

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