well, they also need to get passed the mentality of "Oh why do we need a debuffer? If we just through in a DD we'll kill it faster anyways." This game right now is far to DD heavy.

Like Red Mage for instance, Jack of all Trades, Master at Nothing, We know will be the Debuffer job, I havent played the original FFs to know exactly what red mage can do, but ill base it of of 11s Rdm.

What it Might be.

Debuffs - As of right now, Useless

White Magic - If it gets anything from Whm, it wont outshine Whm, EVER, unless it gets Reraise, shell, Haste and refresh, but asides from refresh, Whm will rage not getting the other 3.

Black Magic - Lets face it Red Mage will never touch Black Mage dmg, the only thing i see is Rdm actually getting the use of only Aero and Stone, but do to Rdm limitations of not getting the Higher tier it wont get the Ra's.

Red Magic - I for one expect obviously since they said Rdm will be a front line job the Return of the En spells, that Don't waste Mp like the Monk Hand of Line. ( And the weapon should have the effect on the Rdms Sword like the opening Trailer that the Caster used to put fire on the Arrow to kill the Marbolo). The Return of the Light and Dark dots Bio and Dia. Let Blm get the rest.

Melee - Fencer - Not sure about that but i thought i heard Rapiers will be their weapons, if anyone can show me this it be appreciated. Rapiers are Faster and Weaker than their Long Sword counter parts, Which would add to Rdm being the heavy DoT class.

But alas the Community gave Red Mage the second lowest vote, so probably wont see that for a while either. I bet the only reason why pet job won was cause everyone wants BeastMaster. I bet if Summoner had its own spot Its be at the bottom with Dark Knight and Red Mage.