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  1. #11
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    Join Date
    Mar 2011
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    Based on the examples given I treated it as no combat application- not necessarily no other application.

    Animation filters are easy to do, even junkshop MMOs have animation filters.
    It's not just an animation. You need to ignore the fact that the player is *IN THE AIR*. In other words, you need the server or your client to lie about the player's location.

    Anyway, one thing i'm really tired of is the argument of how easy or hard something is to implement. Unless you've made your own game yourself and you've done these things yourself, you can not comment on how hard or easy <insert feature here> is to implement.
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    Last edited by Alhanelem; 06-13-2012 at 02:34 AM.