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  1. #1
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    Their priority is keeping us happy. Pretty much the main point of 1.xx right now is to hold us over till 2.0 comes. They are trying to keep their customers. RNG only influences people to eventually give up and stop playing. I believe this is a priority.
    I think they've lost sight of that. They've been so concerned with prolonging content that they made a loot system that has really embittered many people towards the game (at least in our LS)
    (3)

  2. #2
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sigmakan View Post
    I think they've lost sight of that. They've been so concerned with prolonging content that they made a loot system that has really embittered many people towards the game (at least in our LS)
    You're not alone in regards to the embittered side of it... However, I still wonder if they had much choice in the matter of "prolonging content". Meaning that, while a gamble, they didn't have many other options easily at their disposal. This is just an assumption, as I have no idea how hard 1.xx is to develop on, but basing these thoughts off of how long it took them to develop the content and bring it out, looking at their track record for 1.xx updates.
    (0)
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  3. #3
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Delmontyb View Post
    You're not alone in regards to the embittered side of it... However, I still wonder if they had much choice in the matter of "prolonging content". Meaning that, while a gamble, they didn't have many other options easily at their disposal. This is just an assumption, as I have no idea how hard 1.xx is to develop on, but basing these thoughts off of how long it took them to develop the content and bring it out, looking at their track record for 1.xx updates.
    Yea they probably didnt have many other options. They knew they could only dedicate so many resources to 1.xx and they had to make sacrifices/adjustments. I'm just not sure if they thought through the potential long lasting "bad taste in mouth" effect. We shall see once 2.0 rolls around.
    (0)

  4. #4
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sigmakan View Post
    I think they've lost sight of that. They've been so concerned with prolonging content that they made a loot system that has really embittered many people towards the game (at least in our LS)
    Another great point Signakan.

    In the span of *1* Patch, they went from:

    * 1.18 - Dzemael Darkhold & Batraal's 100% Drop Rate Chests (except the middle one) to...

    * 1.19 - Ifrit Weapons with Super LOW Drop Rates, *and* you can't pass any Weapons to anyone from the chest.

    It's the most extreme, short-sighted knee-jerk reaction I've ever seen in an MMO. As if Yoshida-san and the Dev Team saw how fast Dzemael was being cleared and thought, "Oh no! We have to keep them busy longer with each patch... what do we do? Oh I know, let's change it from 100% Drop to 0.01% Drop *and* they can't pass the Chest Items to anyone... it'll go directly into their inventory! That'll keep them busy until 2.0!" (>_<)
    (2)