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  1. #1
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    This is just a wild speculation, and maybe some of you with better ideas of AI programming or game mechanic exploitation could comment.

    If they do add a reason to jump (i.e. avoiding obstacles) won't this be way too easy to exploit? They would have to add mobs jumping too, in this case. But how is a flan gonna jump?

    Which would lead them to program mobs to completely ignore terrain altogether, I'd guess.
    Which would make us player characters the only ones falling victim to rough terrain.

    Which would suck because normal intended terrain exploitation would be a thing of the past.

    Or am I on the wrong track here?
    (2)

  2. #2
    Player

    Join Date
    May 2012
    Posts
    21
    Quote Originally Posted by Deltara View Post
    This is just a wild speculation, and maybe some of you with better ideas of AI programming or game mechanic exploitation could comment.

    If they do add a reason to jump (i.e. avoiding obstacles) won't this be way too easy to exploit? They would have to add mobs jumping too, in this case. But how is a flan gonna jump?

    Which would lead them to program mobs to completely ignore terrain altogether, I'd guess.
    Which would make us player characters the only ones falling victim to rough terrain.

    Which would suck because normal intended terrain exploitation would be a thing of the past.

    Or am I on the wrong track here?
    Mobs already ignore terrain, and have since FFXI.

    The best example of this is early Leves around LL. There is one where a Jellyfish will flee into a cave, and generally will just float up to the top of the cave, and then 10 feet later just float through the ground to the inside of the cave. Mobs dont have great pathing, its not often that they will go around anything, they will either float up it, or in cases like this Jellyfish, just go through it.

    To go around this problem, the devs tried to make it so you cant use magic or ranged attacks on mobs that are too far below or above you. However, if you run, or if they flee in a leve, youll see they work just like they did in XI. Im assuming thats how they will still work in 2.0 if you jump over something. They will just float over it like its not even there.
    (0)