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Thread: Macros in 2.0

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  1. #1
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I would like to see the number of lines increased for gear swap macros, but I honestly think the number of macro slots that we have now is plenty.
    (1)

  2. #2
    Player
    Nabiri's Avatar
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    Mar 2011
    Location
    Gridania
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    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Molly_Millions View Post
    I would like to see the number of lines increased for gear swap macros, but I honestly think the number of macro slots that we have now is plenty.
    If the number of lines was increased then I'd agree with you.
    I don't really like having to have 2 macros per job/class just to equip my gear.
    More lines would fix that up perfectly.

    Edit: I'd also like more macro icons!! Specifically for the crafting a gathering jobs.. So I can just glance at it briefly and know what it is from the icon.

    Edit again: And icons of the job symbols too!
    (0)
    Last edited by Nabiri; 06-11-2012 at 11:58 PM.

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  3. #3
    Player
    Deatheye's Avatar
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    Jul 2011
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    Character
    Kitamura Seiju
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    I would like to see the number of lines increased for gear swap macros, but I honestly think the number of macro slots that we have now is plenty.
    I thought gearswapping would be included in the system in another way?
    (0)

  4. #4
    Player
    Molly_Millions's Avatar
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    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Deatheye View Post
    I thought gearswapping would be included in the system in another way?
    It will as far as I know, but what about when you have two sets of gear for one class for different situations? The "paper doll system" would not account for that, and we'd still need to use macros for efficient gear swaps.
    (0)

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