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  1. #221
    Player
    Malakhim's Avatar
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    Mar 2011
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    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Anathiel View Post
    Definitely gonna be both, the template for 3 jobs that were data mined but weren't released are there, fencer, musketeer, and I believe it was called enforcer. Fencer dual wield maybe definitely could be used to unlock thief right?
    I don't remember fencer having dual-wield... Oh well.

    What I'm worried about though is that if they determine that it's easier just to add another class as opposed to creating new abilities for new specializations as well as creating the new abilities for classes, they might opt for the former.
    (0)

  2. #222
    Player
    Anathiel's Avatar
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    Mar 2011
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    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Malakhim View Post
    I don't remember fencer having dual-wield... Oh well.

    What I'm worried about though is that if they determine that it's easier just to add another class as opposed to creating new abilities for new specializations as well as creating the new abilities for classes, they might opt for the former.
    Well, if the classes and titles they release were balanced and didn't need much tweaking, I don't see why they wouldn't opt for creating new classes. I'm sure they would create more abilities to play with but probably at a much slower rate.
    (0)

  3. #223
    Player
    Cairdeas's Avatar
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    Mar 2011
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    They'd implement the new Weapon/Class then from it have skills that are prime for the Job they want to implement.

    For instance if they wanted to implement the Blue Mage Job. They could implement the Mimic Weapon Class (Sling Shot) idea that I have that uses a mix of blue magic, and copying already used abilities and stats on the field and sharing them. From it you could have the jobs Blue Mage, more skills for Red Mage, more skills for White and Black Mage, and maybe even Geomancer.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #224
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    Apr 2011
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    16
    Awesome ideas and well written.
    Like this is you think they should hire this guy to help redesign the classes lol.
    (1)

  5. #225
    Player
    Kirith's Avatar
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    Mar 2011
    Location
    Gridania
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    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    The idea is simple and effective, and although there are some uncertainties, like the way you obtain "title" skills, i believe it's an enormous step in the right direction.

    Now, if only SE paid any attention to this...
    (0)

  6. #226
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    The problem with trying to dictate the way you earn them is no matter what we say SE will implement it their own way.

    Theres a few suggested ways.

    1. the XI route. White Mage, Black Mage, Red Mage, Warrior (Fighter), Monk, Thief all come automatically when you get the title system unlocked. Then after you get to a certain level above that point you can go on a quest to unlock more jobs.

    2. The FFT Route. the 6 Core jobs are unlocked when you unlock the job title system. Then after advancing so far in each of the core jobs you unlock other jobs.

    3. The FF3 Route. A quest story at level 20ish unlocks the job title system. You get the 6 core jobs. Then all the other jobs are unlocked in waves of 6 new jobs with more advanced storylines at higher and higher ranks.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #227
    Player
    Nephera's Avatar
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    Mar 2011
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    Gridania
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    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    FFT was a good game.
    (0)

  8. #228
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    Quote Originally Posted by Anathiel View Post
    Do you mean that the mechanics aren't clear in the OP? Or does the overall idea have some missing mechanics? I thought it was very well thought out. Earlier someone brought up how stats and grouping might have to happen and I personally felt that was the only thing missing from the OP
    The general title concept is very clear and well thought, very simple, and complement well the current armory system. As you pointed out, on this topic, I think pretty much everyone agrees and the thread stagnates. That was my initial point.

    Sorry for my ''Frenglish''... Maybe ''mechanics'' was not the best word to use but yes, I think that there have been several ideas about the ways to unlock titles and earn new stats and abilities but it is still not well defined and optimized yet. That's why I said that maybe this is the part that remains to be discussed more in depth in this thread. However as some others said it's not our job to determine the way the system could work, even though it's fair to come up with suggestions.
    (0)

  9. #229
    Player
    Anathiel's Avatar
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    Mar 2011
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    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by northernsky View Post
    The general title concept is very clear and well thought, very simple, and complement well the current armory system. As you pointed out, on this topic, I think pretty much everyone agrees and the thread stagnates. That was my initial point.

    Sorry for my ''Frenglish''... Maybe ''mechanics'' was not the best word to use but yes, I think that there have been several ideas about the ways to unlock titles and earn new stats and abilities but it is still not well defined and optimized yet. That's why I said that maybe this is the part that remains to be discussed more in depth in this thread. However as some others said it's not our job to determine the way the system could work, even though it's fair to come up with suggestions.
    Well what things do you personally feel need further clarification? I'm not being mean, I'm just being serious in asking you so we can figure this out. I really don't want to come this far into the thread to start hearing "its the devs job" lol. The more we can come up with as a community means the more likely the devs will consider our ideas
    (0)

  10. #230
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    Quote Originally Posted by Anathiel View Post
    Well what things do you personally feel need further clarification? I'm not being mean, I'm just being serious in asking you so we can figure this out. I really don't want to come this far into the thread to start hearing "its the devs job" lol. The more we can come up with as a community means the more likely the devs will consider our ideas
    No problem, asking direct questions is not being mean at all, it's the most efficient way to move on in a discussion.

    It's not a matter of clarity. It seems that there are many ways to implement this system and to unlock and build your job, as suggested by the OP and some other contributors. I think the point is not that it needs further clarification, but rather, that there are several possibilities with various strengths and weaknesses.

    To use your expression, I feel that as a community, we still have not identified one single optimal way to allow progression in the job system, which does not mean that the ideas discussed here are not good.

    Various ideas have been brought up, i-e FF3, FFT, FFXI ways to unlock jobs, FFX or XII grid system to unlock stats bonuses and abilities, talent tree, FFXI merit-like system etc. I certainly have missed some suggestions.

    What do you think is the best? Is there a way to combine the best ideas from these systems?

    That's what I meant in my previous posts, it was not intended as a critique toward the OP's suggestions or this thread evolution, but rather, I wanted to express what in my mind remains to be discussed more in depth.
    (0)

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