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  1. #1
    Player
    OmegaNovaios's Avatar
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    Ul'dah
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    Omega Novaios
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    Hyperion
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    Arcanist Lv 50
    Right now it's hard for mage classes, but more will be added eventually, making it much better in the future. I think the implementation of this proposal is also future for these things as well.

    There are only 2 DoM and there is very little variety if you use the same actions on both so having a Title would definitely make things much more interesting.
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  2. #2
    Player
    Anathiel's Avatar
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    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    My mind is fuzzy from taking pain killers, but I have an interesting idea i'd like to put on here. Now I'm gonna give you the low down on what its about and expand upon it later. Basically have your title bonuses be able to be chosen upon leveling. I've. Always wanted to be a drk tank and I think it could be done. I've made some pretty decent posts about it in other dev 1033 threads but the only issue I see with choosing your title bon suses is if you wanted to switch from tank to DD, or healer to support. Maybe depending on what your sub class is, changes some of the traits associated with your title.
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  3. #3
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    Quote Originally Posted by Anathiel View Post
    My mind is fuzzy from taking pain killers, but I have an interesting idea i'd like to put on here. Now I'm gonna give you the low down on what its about and expand upon it later. Basically have your title bonuses be able to be chosen upon leveling. I've. Always wanted to be a drk tank and I think it could be done. I've made some pretty decent posts about it in other dev 1033 threads but the only issue I see with choosing your title bon suses is if you wanted to switch from tank to DD, or healer to support. Maybe depending on what your sub class is, changes some of the traits associated with your title.
    I am not sure if I understand your point.
    Whatever the the name of your title (DRK vs PLD), I don't think you should be very good in both damage dealing AND tanking, that would cause balance issues. I could see a potential customization of your title tho if that's what you mean.
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    Last edited by northernsky; 03-22-2011 at 01:30 AM.

  4. #4
    Player
    Anathiel's Avatar
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    Anathiel Nocere
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    Leviathan
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    Marauder Lv 50
    Quote Originally Posted by northernsky View Post
    I am not sure if I understand your point.
    Whatever the the name of your title (DRK vs PLD), I don't think you should be very good in both damage dealing AND tanking, that would cause balance issues. I could see a potential customization of your title tho if that's what you mean.
    Now if drk could sub glad it would lose its major DD in favor of a more tank build. The differences being using absorbs to boost stats and drain hp. Paladin would use cures and abilities. Two different play stylesbut using gladiator as a sub is what makes it a tank job. Let's say we assign marauder as the sub class, drk would use scythe and get spike dmg abilities, pld would use 2 hand sword and get the same.
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  5. #5
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    Quote Originally Posted by Anathiel View Post
    Now if drk could sub glad it would lose its major DD in favor of a more tank build. The differences being using absorbs to boost stats and drain hp. Paladin would use cures and abilities. Two different play stylesbut using gladiator as a sub is what makes it a tank job. Let's say we assign marauder as the sub class, drk would use scythe and get spike dmg abilities, pld would use 2 hand sword and get the same.
    Yup I think it's the essence of the "title" system.
    I can see playing DRK/THM also with all the absorbs and spikes, plus the feeling of this class would be even darker lol
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  6. #6
    Player
    Anathiel's Avatar
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    Anathiel Nocere
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    Leviathan
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    Marauder Lv 50
    Yeah, I think depending on subbed classes title traits could change. Whm/conj being aoe and massive heals, whm/thau being dot heals. Drk/mrd being spike dmg and drk/glad being more tanky. I just had a great idea for rdm, make the title trait be that it cn map spells from different classes no matter the class equipped.
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  7. #7
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    Quote Originally Posted by Anathiel View Post
    Yeah, I think depending on subbed classes title traits could change. Whm/conj being aoe and massive heals, whm/thau being dot heals. Drk/mrd being spike dmg and drk/glad being more tanky. I just had a great idea for rdm, make the title trait be that it cn map spells from different classes no matter the class equipped.
    Hmmm I am really not sure about this one. I think the title should potentially be customizable, but not dependent on your sub. For example, if your WHM title gives you a 30% bonus to heals and a +10 mind, plus, say, the ability of using AOE on heals, there would still be that difference between CON (higher spike heals) and THM (lower spike, but heal over time).

    Any other mage title would not have the healing potency and mind bonuses, not the possibility to AOE heals, for example.

    Considering your last point, I like it a lot! Every title does not have to work the same way. It would add to the fun of playing different titles.
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  8. #8
    Player
    Anathiel's Avatar
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    Anathiel Nocere
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    Leviathan
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    Marauder Lv 50
    But if the traits don't change, you run into the cookie cutter builds. If traits change depends on sub, you could keep the armoury system to switch from DD to tank on the fly. Now, if you have to customize traits yourself it would be sorta annoying to have to recustomize yourself every time you changed play styles.

    Also, traits for titles could include spells (albeit minor ones) that could be kept regardless of assigned class. Drk geting absorbs. Blm getting ele spells. It could work certainly for minor class abilities too, thief getting pug's steal, etc. Etc.
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  9. #9
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    Quote Originally Posted by Anathiel View Post
    But if the traits don't change, you run into the cookie cutter builds. If traits change depends on sub, you could keep the armoury system to switch from DD to tank on the fly. Now, if you have to customize traits yourself it would be sorta annoying to have to recustomize yourself every time you changed play styles.

    Also, traits for titles could include spells (albeit minor ones) that could be kept regardless of assigned class. Drk geting absorbs. Blm getting ele spells. It could work certainly for minor class abilities too, thief getting pug's steal, etc. Etc.
    This one could be argued for a long time... I really don't know honestly, I think there is still a lot of customization left with the choice of your sub.

    GLA already has a large defense and HP bonus over MRD for example. And I do think that choosing your title should at least partly determine your role. I think that the big problem with the current system is the lack of class definition. By choosing DRK, you should not only choose the look of your chararacter, you should also select some intrinsic characteristics.

    But that's my personal point of view, I see where you're going, but try to imagine the complexity of the system if any combination of title/basic class has different attributes...

    edit: I meant "if the titles characteristics are different for every title/basic class combination"
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    Last edited by northernsky; 03-22-2011 at 02:09 AM.

  10. #10
    Player
    Anathiel's Avatar
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    Anathiel Nocere
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    Leviathan
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    Marauder Lv 50
    Quote Originally Posted by northernsky View Post
    This one could be argued for a long time... I really don't know honestly, I think there is still a lot of customization left with the choice of your sub.

    GLA already has a large defense and HP bonus over MRD for example. And I do think that choosing your title should at least partly determine your role. I think that the big problem with the current system is the lack of class definition. By choosing DRK, you should not only choose the look of your chararacter, you should also select some intrinsic characteristics.

    But that's my personal point of view, I see where you're going, but try to imagine the complexity of the system if any combination of title/basic class has different attributes...
    Yeah I'm realizing that, so choosing traits upon reaching the next tier of title. Now should it be a spec tree type of deal? Or should it be an NPC trainer of sorts? Ahhh even better, doing a quest to reach the next tier then choosing the title bonuses upon completion. I think abilities should be constant though and passive traits and "minor" abilities be chosen. Leaving the major abilities constant gives you the title jobs' flavor but still allows you to customize minor abilities to accomendate your play style. Let's say I reach journeyman drk and I will no matter what geet souleater, but do I choose an attack bonus, a stun type ability, or a boost to hp.

    The way to fix class uniqueness is to get rid of interchangable skills. Only make interchangable skills part of the title and even then only certain spells/abilities could be selected. Drk shouldn't have cure, but if you leveled thau you would have drain and be to take that drain no matter what sub class you had equipped.
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    Last edited by Anathiel; 03-22-2011 at 02:13 AM.

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