Would anybody be willing to make a diagram that would illustrate these idea's? I saw one earlier and I think I saved it to my PC but it waas just for the ff:t style way of unlocking jobs.

Would anybody be willing to make a diagram that would illustrate these idea's? I saw one earlier and I think I saved it to my PC but it waas just for the ff:t style way of unlocking jobs.



That was Kurikokaze's Class system idea. Its the other [dev1033] Thread here.
EDIT: @ Cairdeas: Thats what i was thinking about. Drawing a Red Mage using different weapons and see what roles they could pull off in parties.

Well to be honest this idea also incorporates elements of kuro's idea but I feel this one is more original and indepth. Not to mention it allows more variety of play. When I get home from work I will try to find the diagram, if its not good I will make one. I think the best way to illustraate it will be by using a type of "branch" diagram.



Yeah, not too many people would go to this thread and read all of the OP's posts (heaven forbid its a damn forum).Well to be honest this idea also incorporates elements of kuro's idea but I feel this one is more original and indepth. Not to mention it allows more variety of play. When I get home from work I will try to find the diagram, if its not good I will make one. I think the best way to illustraate it will be by using a type of "branch" diagram.
Thanks for posting and keeping the thread healthy everyone! Sorry I haven't posted in a while, been really busy and *cough* addicted to gaming *cough*, but I was thinking of trying to go back and rewrite some of the OP trying to go into more detail and incorporate some of the implementation ideas that people have been talking about and to make it all easier to read.
Yah I think the thread title sounds like a journal article/thesis paper, probably should have used something simpler. LOL


Yeah I think Carpe's system offers more flexibility and variety but I like the mechanics proposed by Kuro. Actually it could be a way to implement Carpe's system, i-e your have your job on top on your base class and you advance through this job via a talent tree or grid or whatever (or it could be like the merit system in XI, which was a kind of grid system but without the grid lol, I think the grid adds an interesting visual aspect and increases the sense of accomplishment)Well to be honest this idea also incorporates elements of kuro's idea but I feel this one is more original and indepth. Not to mention it allows more variety of play. When I get home from work I will try to find the diagram, if its not good I will make one. I think the best way to illustraate it will be by using a type of "branch" diagram.
For each job you could have several tiers of grids (tied to base class rank) and within each tier you could accumulate points to unlock say max 1/2 or 2/3 of the abilities/traits available (to maintain the customization aspect so a GLA/ Red mage is not exactly the same as another GLA/ Red Mage because they did not spend their points in the same slots).
Last edited by northernsky; 04-05-2011 at 06:00 AM.

I 100% agree with you, and it is a really good idea. I really think a visual representation of the grid tier system is needed, makes the game more modern and you're right gives you a sense of accomplishment. The only problem I have is that when we all come to an agreement like this the thread doesn't get any new input and the thread stagnates XD.Yeah I think Carpe's system offers more flexibility and variety but I like the mechanics proposed by Kuro. Actually it could be a way to implement Carpe's system, i-e your have your job on top on your base class and you advance through this job via a talent tree or grid or whatever (or it could be like the merit system in XI, which was a kind of grid system but without the grid lol, I think the grid adds an interesting visual aspect and increases the sense of accomplishment)
For each job you could have several tiers of grids (tied to base class rank) and within each tier you could accumulate points to unlock say max 1/2 or 2/3 of the abilities/traits available (to maintain the customization).


The problem I have with Kuro's Idea is it seems to want to lock certain "Tree Paths" to certain weapons only. IE. Only Gladiator can be Paladin or Dark Knight. And Paladin and Dark Knight can not be Lancers, or Pugilists, or Archers, or Marauders.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.


I agree with this but just because a guy came up with something does not mean that the rules are definitive, there is plenty of room to expand.
Right now Carpe has a very good concept but the mechanics are not totally clear, and I think this is something that remains to be discussed in this thread.
Last edited by northernsky; 04-06-2011 at 01:42 AM.

Do you mean that the mechanics aren't clear in the OP? Or does the overall idea have some missing mechanics? I thought it was very well thought out. Earlier someone brought up how stats and grouping might have to happen and I personally felt that was the only thing missing from the OPI agree with this but just because a guy came up with something does not mean that the rules are fixed, there is plenty of room to expand.
Right now Carpe has a very good concept but the mechanics are not totally clear, and I think this is something that remains to be discussed in this thread.
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