Results 1 to 10 of 396

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Anathiel View Post
    Do you mean that the mechanics aren't clear in the OP? Or does the overall idea have some missing mechanics? I thought it was very well thought out. Earlier someone brought up how stats and grouping might have to happen and I personally felt that was the only thing missing from the OP
    The general title concept is very clear and well thought, very simple, and complement well the current armory system. As you pointed out, on this topic, I think pretty much everyone agrees and the thread stagnates. That was my initial point.

    Sorry for my ''Frenglish''... Maybe ''mechanics'' was not the best word to use but yes, I think that there have been several ideas about the ways to unlock titles and earn new stats and abilities but it is still not well defined and optimized yet. That's why I said that maybe this is the part that remains to be discussed more in depth in this thread. However as some others said it's not our job to determine the way the system could work, even though it's fair to come up with suggestions.
    (0)

  2. #2
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by northernsky View Post
    The general title concept is very clear and well thought, very simple, and complement well the current armory system. As you pointed out, on this topic, I think pretty much everyone agrees and the thread stagnates. That was my initial point.

    Sorry for my ''Frenglish''... Maybe ''mechanics'' was not the best word to use but yes, I think that there have been several ideas about the ways to unlock titles and earn new stats and abilities but it is still not well defined and optimized yet. That's why I said that maybe this is the part that remains to be discussed more in depth in this thread. However as some others said it's not our job to determine the way the system could work, even though it's fair to come up with suggestions.
    Well what things do you personally feel need further clarification? I'm not being mean, I'm just being serious in asking you so we can figure this out. I really don't want to come this far into the thread to start hearing "its the devs job" lol. The more we can come up with as a community means the more likely the devs will consider our ideas
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Anathiel View Post
    Well what things do you personally feel need further clarification? I'm not being mean, I'm just being serious in asking you so we can figure this out. I really don't want to come this far into the thread to start hearing "its the devs job" lol. The more we can come up with as a community means the more likely the devs will consider our ideas
    No problem, asking direct questions is not being mean at all, it's the most efficient way to move on in a discussion.

    It's not a matter of clarity. It seems that there are many ways to implement this system and to unlock and build your job, as suggested by the OP and some other contributors. I think the point is not that it needs further clarification, but rather, that there are several possibilities with various strengths and weaknesses.

    To use your expression, I feel that as a community, we still have not identified one single optimal way to allow progression in the job system, which does not mean that the ideas discussed here are not good.

    Various ideas have been brought up, i-e FF3, FFT, FFXI ways to unlock jobs, FFX or XII grid system to unlock stats bonuses and abilities, talent tree, FFXI merit-like system etc. I certainly have missed some suggestions.

    What do you think is the best? Is there a way to combine the best ideas from these systems?

    That's what I meant in my previous posts, it was not intended as a critique toward the OP's suggestions or this thread evolution, but rather, I wanted to express what in my mind remains to be discussed more in depth.
    (0)

Tags for this Thread