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  1. #31
    Player
    Liniont's Avatar
    Join Date
    Jun 2011
    Posts
    118
    Character
    Vitra Crimsonash
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alhanelem View Post

    Again, if you like burning gil, that's your perogative. If I do 99 leves I'd have to repair several times; so I might make 700k or more, but i'll also probably spend 150-200k on repairs. If I took those repairs to a player, i'd keep a lot more of the gil I obtained. You're wasting as much as 20-30% of your leve income on repairs. That's honestly a pretty high percentage, considering it's basically a tax. Instead of flushing that gil down the drain, when players repair your gear they get the gil and you saved a lot of it.

    The repair system is not broken.
    Have you actually done low level guild leves at higher levels? The durability decrease doesn't even match that of a fight with something your level because 1 to 4 hits the mobs die. I'm also assuming you have a player on call 24/7 to repair your items at will whenever it's time for you to repair your items? also 20 - 30% is not even near the accurate margin try 10 to 15% of 700k I've never felt the pain of having to repair at an NPC. We can also argue that your probably a crafter who makes his gil repairing if so your just fighting this topic to keep your business you don't care whether there's an optimal way or not.
    (0)

  2. #32
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    I still have no idea what OP is saying.
    (4)

  3. #33
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Liniont View Post
    ...... I think you've missed my point completely
    That's probably because you don't have one. Not a valid one, at least.

    I'm also assuming you have a player on call 24/7 to repair your items at will whenever it's time for you to repair your items?
    Yes, actually. Whenever I return to town my stuff usually gets repaired pretty quickly.

    also 20 - 30% is not even near the accurate margin try 10 to 15% of 700k
    That's still a huge loss. And a loss is a loss. The more of my gil I can keep in my pocket, the better.
    (2)

  4. #34
    Player
    Meta's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Meta Tron
    World
    Ultros
    Main Class
    Pugilist Lv 75
    I think I know what the OP is saying, or at least know the question he is trying to ask:

    Why can't we sell equipment in the Market Wards unless it is at 100% durability?

    Better yet, I'll bring another example that doesn't involve profit. I'm doing leves with my fiancee, who is leveling GLA. Previously, when I was leveling GLA, I bought nifty Brass Gladius (with materia attached) from the Wards. She hits 18. There is not one Brass Gladius up on all three wards.

    Here I am with a perfectly great weapon for her to use and I can't even trade it to her without jumping through hoops to add 3% more durability on the weapon's spec sheet. In what way is it intuitive that I should have to pay someone or have a craft leveled so that I can simply trade equipment to a friend, let alone participate in the core of the game's economy and assist other lower level players by selling my used gear in the Wards? How is this "fun" or "balanced" when crafters already profit, both in gil and enhanced attributes, from melding materia?

    I understand that the devs want to weave (heh) the crafting classes deep into game's overarching systems, but does it have to be this restrictive? If the devs really want to preserve the "exciting" future of repairing the gear of other players, they should do so by providing positive incentives, such as the previously mentioned 100+% durability bonuses that increase the weapon's stats - and this is in addition to saving money when having someone else perform the repair. If they have to penalize us, then just add another Wards tax for having under 100% durability and let the players choose between quality and price.

    So please, tell us why the game needs to be anymore cumbersome than it is already is, or when 2.0 launches. Truth be told, if it weren't for equipment durability acting as a gil sink and a replacement for losing EXP when dying, I'd scrap it entirely. I know I'm not the only one who thinks item degradation is stupid.
    (0)

  5. #35
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Overall, I think the repair system is fine. As far as items under 100 percent condition...I personally think it would be acceptable if they could be traded between players (hey sorry, it's used, you'll have to repair it), but you should still need 100 percent for market wards. It isn't that difficult to put it up with dark matter and get a repair.
    (1)

  6. #36
    Player
    Liniont's Avatar
    Join Date
    Jun 2011
    Posts
    118
    Character
    Vitra Crimsonash
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Or I could press a button repair the item to 100% and crafters can be important in some other way... It was more of an insight then actually complaining. I put it this way, I don't want to waste perfectly good left overs but their aren't any people around who can eat the rest for me. I just want a simple way to repair to 100% that doesn't involve a lot of /shouting and waiting. So I can sell my gear get it out of my inventory and do my part helping the community proceed.

    If I didn't care I wouldn't be arguing logic and simplicity which fails to grasp some people and I would be perfectly content with trashing a potential sword that a noobie could use and laughing at the minor 10 to 15% of the gil I lose questing remembering that some people are actually worried about such a low percentage. I was honestly just trying to help the community but people would much rather try to re-invent the wheel in square form... It's counter intuitive but I'm done arguing perhaps one day things will change, until then you suckers can keep wasting your time waiting for repairs or leveling crafts just to do them.
    (0)

  7. #37
    Player
    Liniont's Avatar
    Join Date
    Jun 2011
    Posts
    118
    Character
    Vitra Crimsonash
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KaplanHomahru View Post
    I still have no idea what OP is saying.
    I don't think your alone, but alas that is where the world is going... Try kick starting your brain that might help.
    (0)

  8. #38
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Liniont View Post
    I don't think your alone, but alas that is where the world is going... Try kick starting your brain that might help.
    Learn to not ramble ^^
    (2)

  9. #39
    Player
    monterrey4ever's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Gonzo Sabroso
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Whats the trick to getting 99 leves fast?

    I do dislike npc repairs to 99% - - I feel like the price is right If I want and item repaired it should be always to 100% the decision should be either I want to pay npc the big price or I want to get player repair for cheaper. But they should both be 100% :S
    (2)
    Last edited by monterrey4ever; 06-04-2012 at 02:49 PM.

  10. #40
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by monterrey4ever View Post
    Whats the trick to getting 99 leves fast?
    You do that by playing league of legends or diablo 3 for a week or two.
    (2)

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