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  1. #171
    Player
    Chromeo_El_Lobo's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Chromeo Ellobo
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    My biggest complaint about Subjobs?

    /NIN.
    (0)

  2. #172
    Player

    Join Date
    Mar 2011
    Location
    Gridania - Istory
    Posts
    38
    OMGLMAO /NIN EVERYTHING /NIN NIN/NIN if you don't have NIN/NIN you're useless!

    Sorry about that, momentary flashback.

    On a lighter note...

    Why don't we wait and see what SE has in store for us as far as the new battle system and advanced jobs before we totally rampage on how the job system makes us want to cry, and here's-how-I-would-have-done-it-better them to death?
    (0)

  3. #173
    Player
    Technyze's Avatar
    Join Date
    Mar 2011
    Posts
    520
    Character
    Technyze Deepforces
    World
    Hyperion
    Main Class
    Archer Lv 50
    It seems like the current system will make it hard for SE to introduce challenging and strategic content, it definitely needs more limitations I think.
    (0)

  4. #174
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by kukurumei View Post
    Ideas that sounds nice, sometime run into something call the real world. Hindsight is a biach. It doesn't work. reason have been long and heavy in the specifics.

    If you don't understand it, you don't want to understand.
    If you're going to go through the trouble of responding to my post, you could at least show the courtesy of countering with a solid response, rather than a handful of loosely joined sentences that simply insult me, yet don't actually say anything about the matter at hand.
    (0)

  5. #175
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    The current system is fine, the current system has attracted the players who DID NOT like FFXI's system while maintaining the FFXI players as well. It doesn't need to change.

    EDIT: Dreamer's right... you completely ignored her post and instead just sounded like an ass.
    (0)
    Last edited by RobotRivers; 04-05-2011 at 08:43 AM.

  6. #176
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Esoteric View Post
    Sure it's not unique in the MMO world, but it still provided cross-job skills with balance.
    Anyone else want the FFXI system back?
    i would love to see it be more specific main/sub like in XI they current hybrid system makes every melee about the same and mage's also
    (1)

  7. #177
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by RobotRivers View Post
    The current system is fine, the current system has attracted the players who DID NOT like FFXI's system while maintaining the FFXI players as well. It doesn't need to change.

    EDIT: Dreamer's right... you completely ignored her post and instead just sounded like an ass.
    It attracted people that promptly left the game. Not saying we should take on the Job/SJ system because I think XIV's should be it's own unique system, but the current armoury system is certainly not fine. Maybe for you it is, but they need to cater to the majority populace, and as polls have indicated the majority does not like it the way it is now. Probably due to the fact that it seems most people still playing are previous FFXI fans that are keeping hope for the game.

    If they keep the current system I personally feel it needs more limitations. I'm not really too sure what the answer would be. Some ideas I've had are to limit the abilities you can take to a certain optimal rank, make it so you can only use a small number of abilities from other classes, make it so a lot more abilities are class specific, or make it so you can only use abilities from 1 class at a time. Some of these will make it SJ-ish but with a more unique and customizable twist.

    Another suggestion would be just to increase the effect affinity has on cross-class abilities, because at the moment it's rather weak, especially if it is between DoM and DoW alike classes, and make the affinity boosting traits a little less beneficial. It's not really an idea I personally like but it's an idea.
    (1)

  8. #178
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RobotRivers View Post
    The current system is fine, the current system has attracted the players who DID NOT like FFXI's system while maintaining the FFXI players as well. It doesn't need to change.

    EDIT: Dreamer's right... you completely ignored her post and instead just sounded like an ass.
    If the current system is fine, and nothing needs to change... why is the game failing?

    I ask this alot and these crazy "xiv shouldnt change a thing" ppl cant seem to give a good answer, orrrrr denial "Its not failing", lmao or psh "anyone that doesnt like it is stupid and doesnt like inovation." all kinds of bs.

    If the game is fine as it is why did they need to change delevopement teams producers ect?
    why did they make it f2p, game price drop ect ect... please dont say just because of early release and lack of content thats not all, The fundamental game play elements where not accepted by most final fantasy fans, in other words its not a fun game and the class uniqueness is one of the main issues and that is the armory system, no?

    Go ahead and say its just me that feels this way, yet more denial, thats never a bad thing.
    Also i am a former XI player and i agree with kazamir the only reason I play is because i think SE knows this game is made of Fail as is and if they are smart will change to please the fans which i think they will!
    but meh maybe its only me that feels this way right?
    (2)
    Last edited by Shikyo; 04-05-2011 at 10:54 AM.

  9. #179
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kazimir View Post
    It attracted people that promptly left the game. Not saying we should take on the Job/SJ system because I think XIV's should be it's own unique system, but the current armoury system is certainly not fine. Maybe for you it is, but they need to cater to the majority populace, and as polls have indicated the majority does not like it the way it is now. Probably due to the fact that it seems most people still playing are previous FFXI fans that are keeping hope for the game.

    If they keep the current system I personally feel it needs more limitations. I'm not really too sure what the answer would be. Some ideas I've had are to limit the abilities you can take to a certain optimal rank, make it so you can only use a small number of abilities from other classes, make it so a lot more abilities are class specific, or make it so you can only use abilities from 1 class at a time. Some of these will make it SJ-ish but with a more unique and customizable twist.

    Another suggestion would be just to increase the effect affinity has on cross-class abilities, because at the moment it's rather weak, especially if it is between DoM and DoW alike classes, and make the affinity boosting traits a little less beneficial. It's not really an idea I personally like but it's an idea.
    Lmao i agree with you but dude the blind xiv extremist are gonna bite your head off for saying something needs to change... even though this game is no where near successful as it is atm.
    (1)

  10. #180
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    there are plenty of people who didnt quit because it wasnt a copy/paste project (like rift). And those that did can stay quit for all I care. Every new Final Fantasy game there is something different that distinguishes it from the others. You will either like it, or dislike it. The good thing about an MMO is that new (and great imo) idea can be tweaked and modified, unlike the single player games.

    Everyone wanting to go back in time haven't played enough Final Fantasy games.

    Im happy with the current system Idea
    (0)
    Last edited by Reika; 04-05-2011 at 10:45 PM.

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