Quote Originally Posted by RobotRivers View Post
The current system is fine, the current system has attracted the players who DID NOT like FFXI's system while maintaining the FFXI players as well. It doesn't need to change.

EDIT: Dreamer's right... you completely ignored her post and instead just sounded like an ass.
It attracted people that promptly left the game. Not saying we should take on the Job/SJ system because I think XIV's should be it's own unique system, but the current armoury system is certainly not fine. Maybe for you it is, but they need to cater to the majority populace, and as polls have indicated the majority does not like it the way it is now. Probably due to the fact that it seems most people still playing are previous FFXI fans that are keeping hope for the game.

If they keep the current system I personally feel it needs more limitations. I'm not really too sure what the answer would be. Some ideas I've had are to limit the abilities you can take to a certain optimal rank, make it so you can only use a small number of abilities from other classes, make it so a lot more abilities are class specific, or make it so you can only use abilities from 1 class at a time. Some of these will make it SJ-ish but with a more unique and customizable twist.

Another suggestion would be just to increase the effect affinity has on cross-class abilities, because at the moment it's rather weak, especially if it is between DoM and DoW alike classes, and make the affinity boosting traits a little less beneficial. It's not really an idea I personally like but it's an idea.