RIFT isn't as successful as people thought it would be because it copies WoW to the point that it is borderline copyright infringement. A Blizzard developer said himself that the only way to make something top WoW is a game that doesn't fall under a generic formula. People can say games like RIFT is a breath of fresh air from WoW, but almost always people fall right back to WoW when new content releases.
This is pretty much how the cycle works when a new MMO comes in:
Play WoW > Get bored of WoW > Hear of a new MMO > Believe it will be the WoW killer > Play it for less 1-2 months > New WoW content > Go back to WoW > Back to step 1.
In all fairness to FFXIV, it is it's own game and WoW doesn't really come to mind when I play it. The end result may have been disastrous, but SE does believe in making products that stand out. I do believe however FFXIV should learn from WoW on a few concepts that made it successful, but not copy it from the ground up. What I refer to is systems like Content Finder, Wardrobe System, Auction House structure, and so on. Basic MMO fundamentals.
SE is pretty much copy a lot from wow from dungeon finder too how guild system work but better in ffxiv you have a free company house and airship and more stuff you can give people points and such so ya they learning a lot so i can't wait for it.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
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