

We don't have strong playerbase right now though :|, so can't really compare to XI's primetime. Not sure what are you trying to tell me here!Except for XI at it's prime, it didn't attract everyone but it had a strong player base for almost 7 years even with "the best MMO ever (WoW)" being released 2 years after it. I think it's mostly the PS3 that'll bring in more players if anything, since that's generally the FF Playerbase to begin with, even the 360 version of XI releasing almost 5 years after launch brought in a good sized playerbase
Well IMO any MMO that tries to "Kill/Be Better" than Wow is doomed to fail. Cause Wow doesm1 thing that most other MMos don't. They constantly release Expansions. EQOA died cause it stopped, Final Fantasy 11 stopped after WotG (dont really count Abyssea cause they said it was a minor one). Cause who wants to play a game with an Ending? The the whole reason why i play mmo they last a whole lot longer than current video games that most you can beat in a day. I bet if 11 kept up with Expansion that most people would still be playing that than 14. ( And if Abyssea never happened and put 11 in Easy Mode.)

What I read is, there's no trailer for it since you know... this thread was created, but they did say somewhere in the letter that they'll release some information REGARDING about 2.0
Last edited by Gao; 06-02-2012 at 12:58 AM.



Poster assumes his point of view is the 'Niche' sought after.
There are many 'Niches' out there. FFXIV should not be perusing the FFXI niche, but rather carving its own by creating it's own attractive gameplay.
Note, attractive gameplay does not mean copy-pasta the same mechanics that alienated potential FFXI members that were lost due to the same mechanics FFXI fans want implemented here.


Yeah, I was just wondering if they had a conference scheduled in general, regardless of what they may or may not do for XIV.
EQOA stopped because it was dying. The original Everquest is still releasing expansions, but isn't achieving WoW-like subscription numbers (iirc, at its height it had something like 600K subscribers).Well IMO any MMO that tries to "Kill/Be Better" than Wow is doomed to fail. Cause Wow doesm1 thing that most other MMos don't. They constantly release Expansions. EQOA died cause it stopped, Final Fantasy 11 stopped after WotG (dont really count Abyssea cause they said it was a minor one). Cause who wants to play a game with an Ending? The the whole reason why i play mmo they last a whole lot longer than current video games that most you can beat in a day. I bet if 11 kept up with Expansion that most people would still be playing that than 14. ( And if Abyssea never happened and put 11 in Easy Mode.)
The problem isn't expansion releases. Expansions get released because the games are active, not the other way around. The problem is that WoW is more or less a fluke with a truly insane number of subscriptions. WoW's status as the subscription king sets it up as the target for everyone to bring down, but the subscription numbers that it had at its height are unlikely to be reached again for quite a long time because WoW's numbers are due to the fact that it was blessed with an unusual coming together of fortunate factors that helped it to reach the high subscription numbers that it did.
Yep, WoW is essentially the FFVII of MMOs.EQOA stopped because it was dying. The original Everquest is still releasing expansions, but isn't achieving WoW-like subscription numbers (iirc, at its height it had something like 600K subscribers).
The problem isn't expansion releases. Expansions get released because the games are active, not the other way around. The problem is that WoW is more or less a fluke with a truly insane number of subscriptions. WoW's status as the subscription king sets it up as the target for everyone to bring down, but the subscription numbers that it had at its height are unlikely to be reached again for quite a long time because WoW's numbers are due to the fact that it was blessed with an unusual coming together of fortunate factors that helped it to reach the high subscription numbers that it did.


RIFT isn't as successful as people thought it would be because it copies WoW to the point that it is borderline copyright infringement. A Blizzard developer said himself that the only way to make something top WoW is a game that doesn't fall under a generic formula. People can say games like RIFT is a breath of fresh air from WoW, but almost always people fall right back to WoW when new content releases.
This is pretty much how the cycle works when a new MMO comes in:
Play WoW > Get bored of WoW > Hear of a new MMO > Believe it will be the WoW killer > Play it for less 1-2 months > New WoW content > Go back to WoW > Back to step 1.
In all fairness to FFXIV, it is it's own game and WoW doesn't really come to mind when I play it. The end result may have been disastrous, but SE does believe in making products that stand out. I do believe however FFXIV should learn from WoW on a few concepts that made it successful, but not copy it from the ground up. What I refer to is systems like Content Finder, Wardrobe System, Auction House structure, and so on. Basic MMO fundamentals.
SE is pretty much copy a lot from wow from dungeon finder too how guild system work but better in ffxiv you have a free company house and airship and more stuff you can give people points and such so ya they learning a lot so i can't wait for it.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner



Lolwut?
Dungeon finder isn't even in the game yet, you have no idea how it works. I will be SORELY disappointed if it's like WoW's in any way other than finding people who want to do the same stuff as you.
As for "guild system"(?) the way Linkshells work in this game is watered down, crappy version of the way they worked in FFXI, and have no where NEAR the same amenities as guilds in WoW.


Thing i'm worried about is that A lot of people that play XIV comes from XI, XI though not the best MMORPG or the biggest selling had the BEST community. And a lot of REAL friendships formed with XI so naturally we want everyone to play together in XIV.
Now with all these MMORPGs Coming out (pandaland, Rift expac, GW2) and even diablo, and the crappy launch of FFXIV people will have a lot to pick and choose in the MMO market.
With that being said, i honestly think 2.0 is a make or break for SE and the only people that will keep them alive will be the JPs.
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.
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