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  1. #1
    Player
    KoujiGeki's Avatar
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    May 2011
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    Kouji Geki
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    Excalibur
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    Armorer Lv 58
    Well IMO any MMO that tries to "Kill/Be Better" than Wow is doomed to fail. Cause Wow doesm1 thing that most other MMos don't. They constantly release Expansions. EQOA died cause it stopped, Final Fantasy 11 stopped after WotG (dont really count Abyssea cause they said it was a minor one). Cause who wants to play a game with an Ending? The the whole reason why i play mmo they last a whole lot longer than current video games that most you can beat in a day. I bet if 11 kept up with Expansion that most people would still be playing that than 14. ( And if Abyssea never happened and put 11 in Easy Mode.)
    (0)

  2. #2
    Player
    Melinia's Avatar
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    Mar 2011
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    Melinia Alieth
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by KoujiGeki View Post
    Well IMO any MMO that tries to "Kill/Be Better" than Wow is doomed to fail. Cause Wow doesm1 thing that most other MMos don't. They constantly release Expansions. EQOA died cause it stopped, Final Fantasy 11 stopped after WotG (dont really count Abyssea cause they said it was a minor one). Cause who wants to play a game with an Ending? The the whole reason why i play mmo they last a whole lot longer than current video games that most you can beat in a day. I bet if 11 kept up with Expansion that most people would still be playing that than 14. ( And if Abyssea never happened and put 11 in Easy Mode.)
    EQOA stopped because it was dying. The original Everquest is still releasing expansions, but isn't achieving WoW-like subscription numbers (iirc, at its height it had something like 600K subscribers).

    The problem isn't expansion releases. Expansions get released because the games are active, not the other way around. The problem is that WoW is more or less a fluke with a truly insane number of subscriptions. WoW's status as the subscription king sets it up as the target for everyone to bring down, but the subscription numbers that it had at its height are unlikely to be reached again for quite a long time because WoW's numbers are due to the fact that it was blessed with an unusual coming together of fortunate factors that helped it to reach the high subscription numbers that it did.
    (1)

  3. #3
    Quote Originally Posted by Melinia View Post
    EQOA stopped because it was dying. The original Everquest is still releasing expansions, but isn't achieving WoW-like subscription numbers (iirc, at its height it had something like 600K subscribers).

    The problem isn't expansion releases. Expansions get released because the games are active, not the other way around. The problem is that WoW is more or less a fluke with a truly insane number of subscriptions. WoW's status as the subscription king sets it up as the target for everyone to bring down, but the subscription numbers that it had at its height are unlikely to be reached again for quite a long time because WoW's numbers are due to the fact that it was blessed with an unusual coming together of fortunate factors that helped it to reach the high subscription numbers that it did.
    Yep, WoW is essentially the FFVII of MMOs.
    (0)

  4. #4
    Player
    Babydoll's Avatar
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    Oct 2011
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    Cesil Rapture
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    Sargatanas
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    Arcanist Lv 90
    Quote Originally Posted by KoujiGeki View Post
    Well IMO any MMO that tries to "Kill/Be Better" than Wow is doomed to fail. Cause Wow doesm1 thing that most other MMos don't. They constantly release Expansions. EQOA died cause it stopped, Final Fantasy 11 stopped after WotG (dont really count Abyssea cause they said it was a minor one). Cause who wants to play a game with an Ending? The the whole reason why i play mmo they last a whole lot longer than current video games that most you can beat in a day. I bet if 11 kept up with Expansion that most people would still be playing that than 14. ( And if Abyssea never happened and put 11 in Easy Mode.)
    This!! This is exactly why I quit FFXI...I got bored with reskinned zones and no real expansions I hope FFXIV has lots of expansions. ^^ Whenever an expansion is released too I noticed a loooot of my friends coming back to check it out (And most of them stayed for a long , long time)
    (3)

  5. #5
    Player
    Doho's Avatar
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    Mar 2011
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    Ul'dah
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    Doho Fiasco
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    Hyperion
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    Armorer Lv 50
    Quote Originally Posted by Babydoll View Post
    This!! This is exactly why I quit FFXI...I got bored with reskinned zones and no real expansions I hope FFXIV has lots of expansions. ^^ Whenever an expansion is released too I noticed a loooot of my friends coming back to check it out (And most of them stayed for a long , long time)
    I can second this, the moment XI started dropping off with expansions was when I lost interest. the WoTG and mini-expansions were a huge disappointment, because there was really nothing new
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  6. #6
    Quote Originally Posted by Doho View Post
    I can second this, the moment XI started dropping off with expansions was when I lost interest. the WoTG and mini-expansions were a huge disappointment, because there was really nothing new
    Agreed. Campaign, Campaign Ops, Dancer, Scholar, Sandworm BCNMs, Connection Storyline, Walk of Echos, Voidwatch (considered WoTG content) a new way to XP (Abyssea) a new way to kill NMs (Abyssea) a new way to award casual and hardcore players alike (Abyssea/Voidwatch) were definitely nothing new.

    At all. It's almost like you never touched FFXI before. Guess what, Zilart/CoP/ToAU were nothing new by your logic too, since they also added new systems and jobs to FFXI >__>.
    (0)

  7. #7
    Player
    MartaDemireux's Avatar
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    Mar 2011
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    Hiraeth Petrichor
    World
    Excalibur
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    White Mage Lv 90
    Quote Originally Posted by Elexia View Post
    Agreed. Campaign, Campaign Ops, Dancer, Scholar, Sandworm BCNMs, Connection Storyline, Walk of Echos, Voidwatch (considered WoTG content) a new way to XP (Abyssea) a new way to kill NMs (Abyssea) a new way to award casual and hardcore players alike (Abyssea/Voidwatch) were definitely nothing new.

    At all. It's almost like you never touched FFXI before. Guess what, Zilart/CoP/ToAU were nothing new by your logic too, since they also added new systems and jobs to FFXI >__>.
    You're misunderstanding him here.

    RotZ added new jobs, nms, gear, zones(Elshimo Lower/Upper, sky) and end of storyline gave really good gear.

    CoP added new nms, gear, level-capped stragies, zones (Tavnazia and surrounding, promyvions, sea) and end of storyline gave really good gear.

    ToAU added new jobs, nms, gear that became staples, battlefields, zones (the entire near-east) and end of storyline gave really good gear.

    WotG added jobs, open-world content that didn't require anything new, gear that rarely got used, re-skinned zones and 3 different zones (Lavaule, Fort K, Grauburg) and end of storyline gave poor gear.

    The mini-expansions he's talking about are the ACP, ASA, MKD which each gave a series of quick quests to a piece of gear that, for most jobs wasn't that good while for the rest it was very good. Most players (that I know) were generally disappointed with such little content.

    Then Abyssea came along and brought more re-skinned zones (along with super-easy-mode), level cap increase, abilities/spells, new job combinations, new gear that became staple because of said increase.

    Voidwatch, though technically requiring the starting of WotG content, is generally considered to be its own expansion especially with more zones being utilized and more tiers being added to existing areas.

    It's quite clear that ToAU was the peak of the game and then slowly started to decline, especially because of lack of real content. It picked up again with the level cap increase, as expected it would and was kind of a last-ditch effort on SE's part to save/revive the game.

    Kouji definitely has it right in the long-run. "Who wants to play a [MMO] with an ending?" If SE wants to do it right this time around, they're going to have to keep it going. Non-stop adding fuel to the fire. A good way to kick this off is with said "flood of information" since that can be their new way of approaching things all around.
    (4)
    * I fully give permission for any of my written ideas to be used by SE without recognition.