Page 8 of 18 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 174
  1. #71
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Ok lets try this:

    If you are on the side that says PLD is broken.
    Could u please type the exact rotation of the skills,
    How do u start tanking? how do u proceed? what skills u use when and such.

    Some PLD can show what u doing wrong.
    Cause u obviously are.
    (0)

  2. #72
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by YuriSan View Post
    Ok lets try this:

    If you are on the side that says PLD is broken.
    Could u please type the exact rotation of the skills,
    How do u start tanking? how do u proceed? what skills u use when and such.

    Some PLD can show what u doing wrong.
    Cause u obviously are.
    the start of the fight should go something like this:

    1. Maddening pot
    2. Rampart
    3. Provoke
    4. Sentinel
    5. Flat Blade Combo
    6. Flash

    Throw a Divine Veil or Hallowed Ground in there for even more enmity. It also helps to have enmity materia on your sword and belt and enmity+ everywhere it's possible.

    If the BLMs nuke during all of this, it's not the PLDs (or even SE's) fault the tank doesn't have aggro, it's the BLM that nuked. If you want them to nuke form the get go, they better all pop nerve drops first.
    (1)
    Last edited by Molly_Millions; 06-01-2012 at 05:27 AM.

  3. #73
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    the start of the fight should go something like this:

    1. Maddening pot
    2. Rampart
    3. Provoke
    4. Sentinel
    5. Flat Blade Combo
    6. Flash

    Throw a Divine Veil or Hallowed Ground in there for even more enmity. It also helps to have enmity materia on your sword and belt and enmity+ everywhere it's possible.

    If the BLMs nuke during all of this, it's not the PLDs (or even SE's) fault the tank doesn't have aggro, it's the BLM that nuked. If you want them to nuke form the get go, they better all pop nerve drops first.
    I must respectfully disagree.

    1. Maddening Potion
    2. Provoke
    3. Aegis Boon
    4. Phalanx
    5. Spirit's Within
    6. Flash
    7. Divine Veil
    8. War Drum
    9. Provoke
    10. Fast/Flat Blade Combo

    *Rampart can be placed anywhere when your melee are in range and it won't potentially interrupt a combo.

    EDIT:

    This will allow your mages to start nuking from the get go. You still run the risk of ripping enmity off the tank, but as you said, it's up to the mages to determine whether it's safe to nuke or not. If you decide to Thundara while in the red, that's your bad, not the tanks.
    (0)

  4. #74
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    One on one PLD does fine.. i.e. a Primal fight or a dungeon boss. WAR outshines PLD because of it's ability to do one on one fight's and also crowd control with AOE WS's in fights... of which PLD has no AOE WS. PLD only has AOE Flash & well... AOE Flash since War Drum's cool down is abysmal.

    This game seems to be geared toward (with no end in sight) the idea of throwing as many mobs as possible at a party at once. That being said, PLD's AOE hate generating moves either have too high of a cooldown (Since your supposed to torch through content at neck-breaking speeds to get time attack rewards) or don't generate enough threat when compared to WAR's.

    All I want to know is how/when they plan on leveling the playing field. They took away AOE WS's from GLA, took away Emnity modifier from Phalanx. I'm not saying both can't tank, it's just that the playing field hardly seems level at all when you compare the two in VARIOUS situations.
    (0)
    Last edited by MizoreShirayuki; 06-01-2012 at 05:45 AM.

  5. #75
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MizoreShirayuki View Post
    One on one PLD does fine.. i.e. a Primal fight or a dungeon boss. WAR outshines PLD because of it's ability to do one on one fight's and also crowd control with AOE WS's in fights... of which PLD has no AOE WS. PLD only has AOE Flash & well... AOE Flash since War Drum's cool down is abysmal.

    This game seems to be geared toward (with no end in sight) throwing many mobs at a party at once. That being said, PLD's AOE hate generating moves either have too high of a cooldown (Since your supposed to torch through content at neck-breaking speeds to get time attack rewards) or don't generate enough threat when compared to WAR's.

    All I want to know is how/when they plan on leveling the playing field. They took away AOE WS's from GLA, took away Emnity modifier from Phalanx. I'm not saying both can't tank, it's just that the playing field hardly seems level at all when you compare the two in VARIOUS situations.
    So...you want two different jobs that do the exact same thing?
    (0)

  6. #76
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Molly_Millions View Post
    the start of the fight should go something like this:

    1. Maddening pot
    2. Rampart
    3. Provoke
    4. Sentinel
    5. Flat Blade Combo
    6. Flash

    Throw a Divine Veil or Hallowed Ground in there for even more enmity. It also helps to have enmity materia on your sword and belt and enmity+ everywhere it's possible.

    If the BLMs nuke during all of this, it's not the PLDs (or even SE's) fault the tank doesn't have aggro, it's the BLM that nuked. If you want them to nuke form the get go, they better all pop nerve drops first.
    Maddening potion better after aggro. and also no Rampart before aggro. it only works after u get hate on mob.
    Otherwise it's useless.

    Also Sentinel always before voke and flash cause it amplifies hate skills.
    (1)

  7. #77
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by MizoreShirayuki View Post
    One on one PLD does fine.. i.e. a Primal fight or a dungeon boss. WAR outshines PLD because of it's ability to do one on one fight's and also crowd control with AOE WS's in fights... of which PLD has no AOE WS. PLD only has AOE Flash & well... AOE Flash since War Drum's cool down is abysmal.

    This game seems to be geared toward (with no end in sight) the idea of throwing as many mobs as possible at a party at once. That being said, PLD's AOE hate generating moves either have too high of a cooldown (Since your supposed to torch through content at neck-breaking speeds to get time attack rewards) or don't generate enough threat when compared to WAR's.

    All I want to know is how/when they plan on leveling the playing field. They took away AOE WS's from GLA, took away Emnity modifier from Phalanx. I'm not saying both can't tank, it's just that the playing field hardly seems level at all when you compare the two in VARIOUS situations.
    What battle is it in which u actually need a tank and is not one on one?

    Ifrit?
    Coincounter?
    Princcesss?
    Chimera?
    Garuda?
    Batraal?
    Slave?
    Which one?

    Mogs?
    In mogs kiter is kitting 2 mobs (can flash or war drum)
    And off tank tanks one mob.

    And please stop saying that WAR generates more hate than PLD for the love of cheezuuuus!!!
    (0)

  8. #78
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Alerith View Post
    I must respectfully disagree.

    1. Maddening Potion
    2. Provoke
    3. Aegis Boon
    4. Phalanx
    5. Spirit's Within
    6. Flash
    7. Divine Veil
    8. War Drum
    9. Provoke
    10. Fast/Flat Blade Combo

    *Rampart can be placed anywhere when your melee are in range and it won't potentially interrupt a combo.

    EDIT:

    This will allow your mages to start nuking from the get go. You still run the risk of ripping enmity off the tank, but as you said, it's up to the mages to determine whether it's safe to nuke or not. If you decide to Thundara while in the red, that's your bad, not the tanks.
    Right after Aegis u can pop both War Drum and the spirits within combo without the need of another block.
    Also dont forget sentinel before voke and flash or even flat blade combo.

    Sentinel + flash + voke + Rampart on all 8 members of pt = dead serious killer hate!!!
    Like Megatron's hate for Prime... u know?
    (0)
    Last edited by YuriSan; 06-01-2012 at 05:55 AM.

  9. #79
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by YuriSan View Post
    Right after Aegis u can pop both War Drum and the spirits within combo without the need of another block.
    While the timing allows that, you may not have TP to do both since you are doing this from the very start of the fight. That's why I don't Aegis Boon before I engage the mob. I want to be sure I have at least enough or close to enough TP for Phalanx.
    (0)

  10. #80
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by YuriSan View Post
    Also dont forget sentinel before voke and flash or even flat blade combo.

    Sentinel + flash + voke + Rampart on all 8 members of pt = dead serious killer hate!!!
    Like Megatron's hate for Prime... u know?
    Was there not currently an issue where Sentinel isn't affecting skills at the moment? Also, while I advocate for PLD tanking, having all 8 players in range for Rampart during a fight isn't always realistically possible.
    (0)

Page 8 of 18 FirstFirst ... 6 7 8 9 10 ... LastLast