There is a lot of great info in this thread, I find it interesting that a WAR tank with superior enmity gear was having serious issues tanking mistress on PLD vs WAR. I have 181enmity on my set (missing DL body) and on war I needed to pop a mad pot to keep hate from MNK's. Our best MNK's have hit 165dps and usually mistress dies before the 2min. marker where it first moves.

One thing this thread has stated in almost every other post is the whole "you can take 1 whm" idea, I don't know why groups are taking 2 whm's? What does the 2nd whm do in fights nuke? 1 whm is way more then enough to keep up the party especially with regens and SS. Worst case I can see is you have a crappy WHM and a 2nd BRD has to pop a few aoe SS's in the mix to help out. Just curious.

I like the figure that PLD takes 3.5x less dmg then WAR. I'll have to run some AV/CC on PLD and look at the overall dmg taken on each of the fights, the whole aoe is slower on PLD main tank is garbage with 5blm's in a group you already have WAY more then enough DPS to burn down the groups of mobs in seconds, my only issue is the loss of collusion for flare spots to keep 100% hate on large groups of adds easily.