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  1. #1
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I didn't take back any argument.

    My argument was and remains that WAR is still a superior tank. It was before the hotfix. It remains so after the hotfix. My LS completes five chest runs in 18 minutes. This isn't accomplished with weak damage and I don't hold hate against that sort of damage by being a tank that needs advice from someone arguing the time of the PLD has come and that enmity isn't an optimal stat to use on equipment such as belts which is where a large fraction of mine comes from.

    If you're instead melding on body and headpieces and using it over Heavy DL and going for attack and additional damage and holding hate against MNK's capable of killing Miser before it moves to the poison pool (as I am) than by all means post your data.
    Otherwise crawl back under your bridge.
    (3)

  2. #2
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    2.0 comes war will have crap def like everyone else is what im betting.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by indira View Post
    2.0 comes war will have crap def like everyone else is what im betting.
    I hope the devs are paying attention to the discussions and even the playing field for PLD and WAR by the time 2.0 comes. If they use the suggestions mentioned on these boards, all the better.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    LackingLadyLover's Avatar
    Join Date
    Mar 2011
    Posts
    51
    Character
    Noel Vermillion
    World
    Durandal
    Main Class
    Pugilist Lv 50
    What you ask for : PLD being a better or equal tank than WAR.

    What SE sees: Nerf warriors, leave PLD as is.
    (1)

  5. #5
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by LackingLadyLover View Post
    What you ask for : PLD being a better or equal tank than WAR.

    What SE sees: Nerf warriors, leave PLD as is.
    Technically speaking, that would still work. PLD is functional, WAR is more desirable. So whether they buff PLD to WAR's level or nerf WAR to PLD's level, we are still left with two functional tanks.
    (1)

  6. #6
    Player
    LackingLadyLover's Avatar
    Join Date
    Mar 2011
    Posts
    51
    Character
    Noel Vermillion
    World
    Durandal
    Main Class
    Pugilist Lv 50
    The above is why I'm losing faith in the MMO community.
    "Nerf everything except what I play" mentality, even in a game that is currently pure PVE with no PVP at all.
    Hint: If a class is good in a game in which you can freely switch classes, it only helps you, never hurts you.
    (0)

  7. #7
    Player

    Join Date
    Sep 2011
    Posts
    289
    no overcure was fixed you no longer get enmity for any healing that is not in the logs. If you see it in the logs XYZ cures target for 1,000HP. then you gain exactly 600 enmity distributed among the current active enemies you have hate on. If you are fighting chimera and you have 1 add on you and you succor for 1k then you get 300 enmity on chimera and 300 on the add.
    (1)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  8. #8
    Player

    Join Date
    Sep 2011
    Posts
    289
    There is a lot of great info in this thread, I find it interesting that a WAR tank with superior enmity gear was having serious issues tanking mistress on PLD vs WAR. I have 181enmity on my set (missing DL body) and on war I needed to pop a mad pot to keep hate from MNK's. Our best MNK's have hit 165dps and usually mistress dies before the 2min. marker where it first moves.

    One thing this thread has stated in almost every other post is the whole "you can take 1 whm" idea, I don't know why groups are taking 2 whm's? What does the 2nd whm do in fights nuke? 1 whm is way more then enough to keep up the party especially with regens and SS. Worst case I can see is you have a crappy WHM and a 2nd BRD has to pop a few aoe SS's in the mix to help out. Just curious.

    I like the figure that PLD takes 3.5x less dmg then WAR. I'll have to run some AV/CC on PLD and look at the overall dmg taken on each of the fights, the whole aoe is slower on PLD main tank is garbage with 5blm's in a group you already have WAY more then enough DPS to burn down the groups of mobs in seconds, my only issue is the loss of collusion for flare spots to keep 100% hate on large groups of adds easily.
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  9. #9
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tango View Post
    There is a lot of great info in this thread, I find it interesting that a WAR tank with superior enmity gear was having serious issues tanking mistress on PLD vs WAR. I have 181enmity on my set (missing DL body) and on war I needed to pop a mad pot to keep hate from MNK's. Our best MNK's have hit 165dps and usually mistress dies before the 2min. marker where it first moves.

    One thing this thread has stated in almost every other post is the whole "you can take 1 whm" idea, I don't know why groups are taking 2 whm's? What does the 2nd whm do in fights nuke? 1 whm is way more then enough to keep up the party especially with regens and SS. Worst case I can see is you have a crappy WHM and a 2nd BRD has to pop a few aoe SS's in the mix to help out. Just curious.

    I like the figure that PLD takes 3.5x less dmg then WAR. I'll have to run some AV/CC on PLD and look at the overall dmg taken on each of the fights, the whole aoe is slower on PLD main tank is garbage with 5blm's in a group you already have WAY more then enough DPS to burn down the groups of mobs in seconds, my only issue is the loss of collusion for flare spots to keep 100% hate on large groups of adds easily.
    I'm guessing, and in my own case I know, that not all of us have near full or full DL gear, not all of us have all trip meld gear, and for many that didn't stick around from launch (~75 in my LS) don't have all the "EG" content cleared, let alone mastered, hell only 4/5 people in my shell have all the DoW/M classes capped, and I can't think of any that actually have all classes @50. Those things considered 2 WHMs are often more useful then another DD, as the kinks are worked out and people get more accustomed to the runs, and of course gear gets better, that second WHM might become unnecessary, but for now some of us still need that little extra protection.
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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  10. #10
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tango View Post
    One thing this thread has stated in almost every other post is the whole "you can take 1 whm" idea, I don't know why groups are taking 2 whm's? What does the 2nd whm do in fights nuke? 1 whm is way more then enough to keep up the party especially with regens and SS. Worst case I can see is you have a crappy WHM and a 2nd BRD has to pop a few aoe SS's in the mix to help out. Just curious.
    It depends on the fight, really. For Garuda, my LS takes one whm, but for CC we take 2. We take two WHMs for ifrit, but in my little experience with it, it seems like we could take 1 whm for AV after that whm has had enough experience in there.
    (0)

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