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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    War Drum change is still a must and that would work, though I think a +enmity on it would be nice too, maybe for duration 25% of affected pt members enmity is shifted to GLA/PLD?
    I agree on the War Drum change as well. I think +Attack to everyone (including the GLA/PLD) and an enmity spike would go a long way. The question is how long should the effect be. I'd like to see the effect last for maybe slightly less than War Drum's cooldown, encouraging a GLA to keep it up as much as they can.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    I agree on the War Drum change as well. I think +Attack to everyone (including the GLA/PLD) and an enmity spike would go a long way. The question is how long should the effect be. I'd like to see the effect last for maybe slightly less than War Drum's cooldown, encouraging a GLA to keep it up as much as they can.
    With a enmity transfer from effected melees it'd be tough to not end up OPd with a duration much longer than 10secs. If it's a single enmity spike on use then I could see it lasting 30+ seconds.

    I could even say if it just provided the same "increased enmity generation from ALL actions" that antagonize does being gla/pld only with a smallish attk buff for nearby party members. Duration 30 seconds.

    The damage component is so weak now it might as well not be there so lose it and make the ability worth paying attention too again.
    (0)

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