So, now that we've seen a large number of changes to both Paladin and Warrior I'm curious to see how others are tanking with Paladin. I mean it's a different playstyle than Warrior so I wanted to get some input.

Is it feasible to just use AF? I mean I know the norm is to just go with HP melded gear up to 4k and use whatever else but does that really override all of the skill bonuses from AF? If not full AF, which parts are best to keep? I ask this as a player who doesn't really have a lot of money or motivation to throw at double/triple melding gear.

Does blocking matter now? Can we see a decent reduction in damage from at least physical attacks?

What, in your opinion, is the best way for a Paladin to hold hate now? I mean I know there's the usual "engage > sentinel > rampart" and whatnot but what are some of the tricks you utilize?

Is Holy Succor/Cover more useful now, especially for hate generation? I mean it would require having a close-range melee teammate to cover and heal which some people are afraid to bring along in things like Coincounter. I mean if the mages can hold off on healing them and let the Paladin do it, I would imagine it would bring some nice returns, especially on things that are more physical dmg resistant.

How is survivability outside of straight HP now? Are the various tools Paladin has (Holy Succor, Aegis Boon, Sentinel, etc...) really cutting it for keeping Paladin alive?

Just looking to get some answers and maybe a little bit of discussion. Thanks.