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  1. #1
    Player
    lshumaker's Avatar
    Join Date
    Dec 2011
    Posts
    43
    Character
    Roy Firestorm
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    Possible changes to help PLD

    I was just thinking of some changes that might help PLD, and I decided to post them here to see what the rest of the community thinks. I know I haven't done much endgame content, so these changes are based more on what I've been reading on the forums. Please keep the conversation civil.

    Damage mods: STR/MND changes to VIT/MND

    Cover:
    Stance ability. Only one stance may be active at a time. Nearby party members take 10% less damage from enemy attacks. AF enhancement: Nearby party members take 25% less damage from enemy attacks.

    Divine Veil:
    Divine regen is placed on the PLD as well. Otherwise, it is the same as it currently is.

    Outmaneuver:
    Stance ability. Only one stance may be active at a time. Greatly increases block rate and damage mitigated from blocks. Restores TP with each block. GLA trait: Adds MP restore with each block.

    War Drum:
    Instead of dealing damage, it greatly increases the attack of all party members (includes the PLD) in range. Generates massive enmity based on the number of allies affected.

    Holy Succor:
    Heals PLD and all party members near it. The AF enhancement remains the same.

    Reprisal (note: for level cap rise):
    PLD spell. Buff type. 20% of damage the user takes is dealt to all enemies nearby for the duration of the buff. Generates a large amount of enmity with each pulse.

    Sacred Knowledge:
    PLD trait (not GLA trait). PLD can block most magic attacks with a shield (applies to both autoblock and skills that force block).

    Divine Defense:
    PLD trait. PLD takes 10% less damage.

    Edit: Edits are italicized
    (4)
    Last edited by lshumaker; 05-27-2012 at 05:35 AM.
    Show support for this:
    http://forum.square-enix.com/ffxiv/threads/43949-Enmity-decay