In my experience, PLD does hold hate better than WAR. It's not a huge increase, but is noticeable. It also seems to build hate faster at the start of a fight. Whether that's enough to go with PLD and it's lower dps and hp over WAR is another story though.PLD should have a superior HP pool to WAR, I'm not sure why it was deemed that PLD needs less HP. Right now I still see a 400HP base difference then WAR. Also as stated the massive enmity from wardrum is broken.
One thing that I could see as a real fix and give PLD its tanking prowess is a buff to Sentinel to increase enmity on ALL actions similar to how Antagonize works for WAR. Right now Sentinel seems to increase enmity of ws's by about 100 but does nothing for voke/flash/rampart etc. If PLD got a sentinel increase II that gave increased enmity for all actions by 100 not just ws's I think that would help level the enmity generation playing field which is the only thing I care about for tanking purposes. Every encounter is easy once you learn the mechanics so if your going to take a PLD over a WAR and loose some DPS from the tank then it needs to make up for that with a higher hate ceiling.
I want to put my 181 enmity set to use on PLD not just WAR burning. I think PLD is a fun job and the skill ceiling to play optimally is much higher then facerolling on WAR but your just not fully rewarded for the effort and that is my problem.
From a paper and pencil standpoint the WAR dominates PLD for hate generation, they each have access to the same skills and the WAR does a large amount more DPS, if you stack madening pots with antagonize and collusion+resonance pulling you can open a fight with WAYWAYWAY more enmity then PLD. The only way PLD keeps up with WAR is through healing others which is just not needed in almost any of the fights we have so far.
Antagonize with AF head is a 1.65 multiplier of enmity, so the voke/flash/rampart are doing 165%enmity vs the PLD counterpart
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