Or you know, just give them a universal damage mitigation job trait.PLD should have a superior HP pool to WAR, I'm not sure why it was deemed that PLD needs less HP. Right now I still see a 400HP base difference then WAR. Also as stated the massive enmity from wardrum is broken.
One thing that I could see as a real fix and give PLD its tanking prowess is a buff to Sentinel to increase enmity on ALL actions similar to how Antagonize works for WAR. Right now Sentinel seems to increase enmity of ws's by about 100 but does nothing for voke/flash/rampart etc. If PLD got a sentinel increase II that gave increased enmity for all actions by 100 not just ws's I think that would help level the enmity generation playing field which is the only thing I care about for tanking purposes. Every encounter is easy once you learn the mechanics so if your going to take a PLD over a WAR and loose some DPS from the tank then it needs to make up for that with a higher hate ceiling.
I want to put my 181 enmity set to use on PLD not just WAR burning. I think PLD is a fun job and the skill ceiling to play optimally is much higher then facerolling on WAR but your just not fully rewarded for the effort and that is my problem.
Who cares about dmg mitigation if your goal is speed of kill and efficiency. There was a point when I was using CON as main tank on ifrit and a year ago I was tanking with THM. Even if PLD got a 20% dmg mitigation trait it doesn't help you kill faster and thats the only thing that that should mater to an elite group. And unfortunately the elite groups that post up early strategies are the ones who the masses tend to emulate.
Unless you can completely remove WHM from a group (since currently you can 1 whm every fight/instance in game already) the dmg mitigation is moot
Ya I've mentioned it on the other topic more centered towards PLD but it seems like the most simple thing they could do for PLD is add "Chance at Defense down" for "Enhanced Flash II". So along with gaining the AOE effect with flash at that level they could also grant the opportunity for all/some mobs to have their defense lowered allowing DD to have an easier time to kill adds.Who cares about dmg mitigation if your goal is speed of kill and efficiency. There was a point when I was using CON as main tank on ifrit and a year ago I was tanking with THM. Even if PLD got a 20% dmg mitigation trait it doesn't help you kill faster and thats the only thing that that should mater to an elite group. And unfortunately the elite groups that post up early strategies are the ones who the masses tend to emulate.
Unless you can completely remove WHM from a group (since currently you can 1 whm every fight/instance in game already) the dmg mitigation is moot
I've read your suggestions before and I agree, a flash defense down would be really nice even if its 10% defense down for 10 seconds that would be just about enough to get my group of ppl to consider PLD.Ya I've mentioned it on the other topic more centered towards PLD but it seems like the most simple thing they could do for PLD is add "Chance at Defense down" for "Enhanced Flash II". So along with gaining the AOE effect with flash at that level they could also grant the opportunity for all/some mobs to have their defense lowered allowing DD to have an easier time to kill adds.
Like Dia!Ya I've mentioned it on the other topic more centered towards PLD but it seems like the most simple thing they could do for PLD is add "Chance at Defense down" for "Enhanced Flash II". So along with gaining the AOE effect with flash at that level they could also grant the opportunity for all/some mobs to have their defense lowered allowing DD to have an easier time to kill adds.
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