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  1. #1
    Player
    NotApplicable's Avatar
    Join Date
    Mar 2011
    Location
    n/a
    Posts
    141
    Character
    Not Applicable
    World
    Excalibur
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by BruceyBruceyBangBang View Post
    What exactly could they do to nerf it and keep it viable at the same time? Nothing.
    Damage or recast time or MP or whatever. It's not balanced. Doing something to it won't keep it from being "viable".

    Quote Originally Posted by KoujiGeki View Post
    nerf what? the one spell line that blm has? the enfeebles that suck? take away mp rgain and bring them back to Tanaka day where once they ran out of mp they couldnt do anything?
    Quote Originally Posted by Jinrya-Geki View Post
    ... Nerf what? The only spell that's useful, and it's only useful because there's no bosses that have a high Resistance to lightning? I swear most people who say Blm is too powerful are so short-sighted, just wait till bosses such as titan and Ramuh show up and see if anyone stacks blm/thm.
    BLM is not an enfeebling job, it's a damage dealer. It's not a bad job if it can't debuff the enemy.
    (2)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by NotApplicable View Post
    Damage or recast time or MP or whatever. It's not balanced. Doing something to it won't keep it from being "viable".





    BLM is not an enfeebling job, it's a damage dealer. It's not a bad job if it can't debuff the enemy.
    ...Are you high?
    (2)

  3. #3
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by NotApplicable View Post
    Damage or recast time or MP or whatever. It's not balanced. Doing something to it won't keep it from being "viable".
    MP is already a restriction if you're not careful. Would you like to see melee classes told that if they attack too often they have to and sit in the corner until their stamina recovers?

    When you have casting interruptions, THM/BLM needs to be able to kill the mobs before they get too close. This might not be an issue in party play but is an issue when soloing. If spell damage was reduced, they're going to find themselves in a lot of soloing situations where they're unable to cast. You don't see melee jobs with the same problems. Even worse when you have no armour either.
    (6)