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  1. #61
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    1. My gripe with 11's SMN was that avatars were expendable, summoned for an attack, dismissed, or used as bait and killed with no consequences. I would like 14's SMN to emphasise the need to keep your avatar alive. If the avatar dies, the SMN should die too lol


    2. It would be interesting to see how we will access avatars, having them as abilities on the action bar will surely take up a whole row eventually, maybe they will be accessed via equipped weapon and a universal summon ability on the bar


    3. Another issue is Combo: Avatar combo / Avatar and SMN combo.


    4. I would like a bit of depth to avatars too to equip passive or active skills. In FF8 avatars learnt passive traits as they progressed, could we see a bit of customization with a system like this (say spec'ing out an avatar for melee or magic etc spec'ing it out in a way like setting blu spells or automaton parts for pup in 11). In FF10 you actively chose what new skills your aeon could learn as you wished.


    5. Might we see a consumable aspect added in. In FF9 avatar abilities were affected by number of certain items in your inventory such as gemstones.


    6. I'm curious as to whether SMN will be pure SMN or whether it will involve whm and blm spells on top. IMO It would be far too hectic to control an avatar, combo with it, etc, and add reliably to the party with whm or blm spells on top.
    (0)

  2. #62
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    its a nice idea but still say your fighting CC and he does his attack that usually one shots plds is the Avatar gonna be fast enough to get away. you would almost be afraid to send the avatar out if it died you died. cause what if you send it to attack just as it started charging an aoe.
    (0)

  3. #63
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KoujiGeki View Post
    its a nice idea but still say your fighting CC and he does his attack that usually one shots plds is the Avatar gonna be fast enough to get away. you would almost be afraid to send the avatar out if it died you died. cause what if you send it to attack just as it started charging an aoe.
    You don't know how pets are going to be balanced because we have none. You don't know if they'll be hit by monster AOEs when they're not at the top of the threat list, or if they'll take reduced damage, or if they'll take full damage. You don't know how much HP they'll have, or if you as a summoner can't give them buffs like Stoneskin or Protect or a lifelink with you, or anything. You don't...

    ... you know what?

    (0)

  4. #64
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    so your say if im not at the top of the hate like i can run up to ifrit as my mnk and not take damage when he eneter his second phase and his fire explosive aura? Once again do you not know what Ifrit does if not watch a video on the ifrit fight. guy if they dont take dmg from Aoe then that will make them all ready better than all the other DDs out there that take dmg from ifrit, CC, Chimera, etc. And pet NORMALLY Have just a bit more Hp than casters but alittle less than DD or the same but less than Tanks.
    (0)

  5. #65
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    And before you say anything that i still dont know what im talking about. In every single video game that you could possible be a pet job in i played it. Ones where you couldnt control your pets where they only attack what you attack. Ones where certain elemental pets had different rolls. Earth was a tank, water was a healer dd, fire was casting dd, air was an evasion aoe dd. Some games that their pets were actually better tanks themselves cause the could self heal faster than a cleric healing. Inn 11 was the 1st one that changes it up only slightly they still acted like all the other pets in every other game but instead of pets just auto doing the attack they had buffs and attack that you had to pick. and the biggest difference was the perpetual cost. When summoner first came out in the RoZ its was basically only a whm. so many parties i joined said heal only no pets youll run out of mp to quick. i was furious. Or they let you summon just to buff with stoneskin or hastega.

    I have played enough pet jobs in my life and played this game long enough to guesstimate how Smn might work. There isnt much SE can really do to make Smn unique from any other pet job ever. Unless if they make it that you become the summon or somthing.
    (0)

  6. #66
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KoujiGeki View Post
    so your say if im not at the top of the hate like i can run up to ifrit as my mnk and not take damage when he eneter his second phase and his fire explosive aura? Once again do you not know what Ifrit does if not watch a video on the ifrit fight. guy if they dont take dmg from Aoe then that will make them all ready better than all the other DDs out there that take dmg from ifrit, CC, Chimera, etc. And pet NORMALLY Have just a bit more Hp than casters but alittle less than DD or the same but less than Tanks.
    It doesn't make them any better than THM/BLM or ARC/BRD. The summoner himself will still need to dodge whatever ranged abilities need to be dodged, but also won't have to worry about making the pet dodge things.

    But again, you don't know how this is going to work. We have no pets right now to base anything off of.

    Quote Originally Posted by KoujiGeki View Post
    And before you say anything that i still dont know what im talking about. In every single video game that you could possible be a pet job in i played it. Ones where you couldnt control your pets where they only attack what you attack. Ones where certain elemental pets had different rolls. Earth was a tank, water was a healer dd, fire was casting dd, air was an evasion aoe dd.
    Can you name some of these games? Because you could control your pets in FFXI, WOW, RIFT, Aion.

    Some games that their pets were actually better tanks themselves cause the could self heal faster than a cleric healing. Inn 11 was the 1st one that changes it up only slightly they still acted like all the other pets in every other game but instead of pets just auto doing the attack they had buffs and attack that you had to pick. and the biggest difference was the perpetual cost. When summoner first came out in the RoZ its was basically only a whm. so many parties i joined said heal only no pets youll run out of mp to quick. i was furious. Or they let you summon just to buff with stoneskin or hastega.

    I have played enough pet jobs in my life and played this game long enough to guesstimate how Smn might work. There isnt much SE can really do to make Smn unique from any other pet job ever. Unless if they make it that you become the summon or somthing.
    Here you go again with "guesstimate" and "might". You don't know s**t. Every MMO has a different pet style. You have no arguments here. Go home.
    (0)

  7. #67
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    I'll be incredibly sad if SMNS are just WHM substitutes. I'd love to see a new direction for them.
    (0)

  8. #68
    Quote Originally Posted by Platinumstorm View Post
    I'll be incredibly sad if SMNS are just WHM substitutes. I'd love to see a new direction for them.
    Ironically, they had zero magic in FFXI outside of avatars and spirits natively, if they branch off of the CNJ path guess what they will be if the community wants another healing class? Yep they'll be whm substitutes.

    WHMs that know how to play (yes this means healing people other than the tank as well) will do just fine without the need of a 'substitute' especially since they're in large quantity atm.
    (0)

  9. #69
    Player

    Join Date
    Jul 2011
    Posts
    289
    I'd rather they do something unique with Summoners than just being lazy and copying XI more.
    (1)

  10. #70
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Isaveron View Post
    I'd rather they do something unique with Summoners than just being lazy and copying XI more.
    Prepare your flame shield, saying anything should be different from XI is suicide around here.
    (0)

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