Yes but everyone is willing to completely ignore that because they want summoner so bad they're blinded.Didnt they already say that the summoning mechanic would work totally different in this game? As in, a player company beats ifrit, and gets the ability to summon him one time before that ability goes back up for grabs to a different company. SO I don't think you will have to worry about perpetual anything bud. PROBLEM SOLVED!!!!!
If and when summoner is released it will be very different from XI, even if you're not willing to accept it.
Last edited by Colino; 05-23-2012 at 02:17 AM.
That's summoning primals, done by Free Companies, not Summoners.Didnt they already say that the summoning mechanic would work totally different in this game? As in, a player company beats ifrit, and gets the ability to summon him one time before that ability goes back up for grabs to a different company. SO I don't think you will have to worry about perpetual anything bud. PROBLEM SOLVED!!!!!
you do know why ppl want summoner to the game right? 1 people want more job, and most want more mage jobs cause there only 2 and alot of ppl are begging for pet jobs besides musketeer and a thf job. summoner is a mage pet job it kills 2 birds with one stone. and look at Pld prime example of SE hardcore screwing up a job. And Summoner is going to need something that you know ppl wont be like oh just grab a blm screw smn.
Goats are like mushrooms.
If you shoot a duck, I'm afraid of toasters.
Pretty much this.
THis game is wayy different than XI. In Xi everything was slower, more meticulously thought out. This game is more fast paced. I mean how will a SMN combo? or do other things that are current battle mechanics. Its possible you only get one summon every hour or so, what would the skill bar look like? Thing is this isn't for US to decide. People get paid to figure this stuff out, its not any of us. Just say, we want summoner. They'll figure the rest out.
Hmm... except Yoshida already mentioned SMN as a possibility for 2.0.... he simply pointed out that we wouldn't be able to summon the primals but lesser creatures like Carbuncle are all possible candidates.
And no, Summoner does not need perpetuation costs to be balanced. It wasn't balanced in XI, Summoner only had the unique ability to deal decent damage and not get hate for it unlike BLM. That trait quickly became irrelevant as the game went on and SMN was stuck in the past.
Summoner abilities had a pretty big MP cost as well in XI, there was no need to make them even worse with perpetuation... especially when Automatons or BST pets could deal more melee damage in comparison.
I'm sure it'll be different in this game, there's no doubt about that.
So... we're now at page 5 of arguing about different mechanics from different games and complaining about a thing that we can, at best, only speculate about.
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