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  1. #51
    Player
    KoujiGeki's Avatar
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    May 2011
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    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    when jobs were coming out ppl were say that "oh the jobs arent out you cant say anything about them." people said that jobs were gonna have less survivability and thought that they would be terrible compared to classes and Paladin is the prime example of that.
    (0)

  2. #52
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Paladin is the exception, all the other jobs are fine.

    But that doesn't matter. Paladin is not summoner. The argument you and other people are making is that SMN will behave like it did in FFXI, or like in some other FF games, and that they want X mechanic from Y FF game. All of which were different from the other FF games.

    You're not making a very good case here. You don't know what mechanics SMN will have aside from summons and being a caster, because it has only been mentioned in passing. You don't even know if they'll MAKE a summoner class, because they said "we're looking into it."
    (1)

  3. #53
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Whoops, let me take that back.

    Summoner was confirmed for 2.0 in this interview.

    http://game.watch.impress.co.jp/docs...17_484272.html

    But no mention of summoner mechanics.
    (0)

  4. #54
    Player
    KoujiGeki's Avatar
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    May 2011
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    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Ya you are right we dont know. But this game is faster paced than 11. Black mages run outta mp super fast if they dont manage their mp. or if the fight is super dragged out. And we dont know if Smn will be part Blm or part Whm or strictly be summons only. (yes some FF titles Summoners can use Blm only and no whm.)

    Ok imagine Ifrit a fight with a summoner. If there is a perpetual cost. Eventually your out of mp cause your not regaining mp like a Blm can in passive mode especially if summons also has white or black magic at their disposal theys either be casting themselvesa bit even making the mp fall faster. Eventually your out of mp and you pet dismisses. Or if they add it what able pet heals are you gonna let you pet die? Cause it will be hit by ifrits fire aura unless its ablilty like second wind that just has a recast. you now have to wait for not only enough mp to resummon that avatar but for it to stay out long enough to be effective. Now you losing on DD for ifrit for the sake of efficiency which is notorious in this game why would you just take a Blm at that point?

    Asking for no perpetual cost is not making it over powered. Cause you have to take account that this game right now IS very aoe based and you will have to resummon more than a few times. and if the cost is high you will be outta mp quick. and defintly not overpowered enough to warrent ppl saying. "oh then dd should be able to ws without tp"
    (0)

  5. #55
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Okay.

    Dude.

    One, you know nothing, and you're taking shots in the dark. You don't know if monster/boss AOEs will hit pets full damage, reduced damage, or no damage. You don't know what MP regen skills you will have as a summoner, so IF there was a perpetuating cost, you have no idea how long your avatar will be out. You yourself are throwing out phrases like "you don't know", "imagine if", and "if they add."

    Two, at the end of the day, it doesn't matter. Both perpetual cost and no perpetual cost can be balanced in such a manner that summoner does its job, whatever it is, well enough throughout a fight. Your only examples of perpetual cost is from a game where the class was balanced extremely poorly for the majority of the game's life, and the game as a whole behaved completely differently from the one that you're playing now.

    I honestly have no idea what the point of this topic is or how you can think you can argue about anything in it.
    (0)

  6. #56
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
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    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    ok dude. i do know that pet would take full dmg cause of the Dlvl on the end game mobs which is why you can do no armor runs with ifrit. but im not sure if you know that seeing as your highest job is 21. and as i said earlier i am thinking the worst i completely hope i am proven wrong. and once again the class designs are kinda poor once again look at Warrior and Pld. It can be exactly the same thing between Blm and Smn. The arguement is that if there isn a perpetual cost or at least if the pet doesnt auto dismiss when the summoner is out of mp they can/only atuo attack so basically summoner wont be sitting there with its thumb up its ass during the fight.
    (0)

  7. #57
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Wolfie View Post
    So... we're now at page 5 of arguing about different mechanics from different games and complaining about a thing that we can, at best, only speculate about.

    <looks around> yep, we're still in the FFXIV Official Forums, not sure where you thought you were there for a sec You musta been day dreaming again
    (0)

  8. #58
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Wolfie View Post
    So... we're now at page 5 of arguing about different mechanics from different games and complaining about a thing that we can, at best, only speculate about.

    This. lol. Just let Yoshi and his team do their job. I want to play a game made by Yoshi...not by...someone else...
    (1)

  9. #59
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Alkar View Post
    Hmm... except Yoshida already mentioned SMN as a possibility for 2.0.... he simply pointed out that we wouldn't be able to summon the primals but lesser creatures like Carbuncle are all possible candidates.
    I never said that SMN would never be in the game.

    You made my point clearly that whenever it will be implemented it will be completely different from XI or other FF games for that matter, so I really see no point in discussing it until we have at least marginal details. Everything else is gibberish.
    (0)

  10. #60
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    It should cost MP from the summoner only to summon the avatar, and any spells it uses, not abilities. Abilities should require tp use. With spirit dart attack on summon to build tp safely.
    This would work quite well. What I don't want to see is the dumb hateless damage thing. Something to definitely consider is traits or a mechanic for pets so that they don't get one-shot by AoE's (WoW had a mechanic like this and it worked quite well for Hunters...not to mention it killed off the rule raids had made that no hunter pets were allowed). Likewise, the amount of aggro should be reduced by a percentage but having Avatar and Summoner share hate.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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