Could you provide a link? Because if thats true, im unsubbing right away, not gonna invest time in this game only to end up with some wowified garbage thrown at me after a year.
I really wish you would have started that with "In my opinion", because that's just what it is, your opinion. I personally really like that it is. The one part I didn't like is that it shouldn't be able to complete the main story arc. I have no love for parley as a mechanic at all and I felt that it cheapened the story we got, just so DoL and DoH could play the game through only as that one class. I'm glad that Yoshida has said this will no longer be the case in the future.That's that problem with FFXIV crafting shouldn't be a class. It's turned into a tedious unfun mini game. ... A lot of people who leveled every craft to 50 used a bot or similar program because it was so boing to actually do it themselves. That alone tells you something is wrong with the crafting system in this game.
Just because you played an MMO in the past that did this does not mean this is the only way to go, or even the best. I like the idea of it fluctuating back and forth. It keeps both types of gear relevant and gives both DoH and DoW/M a reason to level their respective jobs. If crafted gear wasn't ever the best than why level DoH? Just level a battlecraft to cap, get your AF from a quest, and then start spamming content to gear up.
You see it as luck, I don't. I put in work so that I could get multi-melded gear. Do you think I wanted to make 7000 Iron Squares before the crafting reforms? I didn't, but I knew it was something I had to do to if I wanted to reap the rewards of making my 50 gear. Do you also think I wanted to kill untold numbers of crabs, mites, and raptors to get my battlecraft to 50? Did you? Making multiple gear sets and going out to Natalan to spiritbind and convert it to materia also wasn't luck, it was something I worked towards.
there is no link, what yoshi has said is crafting will be more streamlined, which is whats been happening
he NEVER said it would be "auto crafting enabled"
sko he wont find a link for you
My XIVPad: http://xivpads.com?2031148
It's bad game design when the best gear in the game can be crafted.I really wish you would have started that with "In my opinion", because that's just what it is, your opinion. I personally really like that it is. The one part I didn't like is that it shouldn't be able to complete the main story arc. I have no love for parley as a mechanic at all and I felt that it cheapened the story we got, just so DoL and DoH could play the game through only as that one class. I'm glad that Yoshida has said this will no longer be the case in the future.
Just because you played an MMO in the past that did this does not mean this is the only way to go, or even the best. I like the idea of it fluctuating back and forth. It keeps both types of gear relevant and gives both DoH and DoW/M a reason to level their respective jobs. If crafted gear wasn't ever the best than why level DoH? Just level a battlecraft to cap, get your AF from a quest, and then start spamming content to gear up.
You see it as luck, I don't. I put in work so that I could get multi-melded gear. Do you think I wanted to make 7000 Iron Squares before the crafting reforms? I didn't, but I knew it was something I had to do to if I wanted to reap the rewards of making my 50 gear. Do you also think I wanted to kill untold numbers of crabs, mites, and raptors to get my battlecraft to 50? Did you? Making multiple gear sets and going out to Natalan to spiritbind and convert it to materia also wasn't luck, it was something I worked towards.
Because of this situation: "I have a lot of gil I can buy everything I need. I have no reason to do raids or bosses because I have the best gear I bought from the AH. What? waste my time doing some new dungeons when the gear that is dropped from there is worse then my crafted stuff, no thanks. Wow now that I bought all this crafted gear which is best in slot I have no reason to do anything on this job now I am bored now."
Why do you think almost every single MMO does not have BiS gear be crafted?
Crafted gear has its purpose as a stepping stone to getting the best gear in the game. Having crafted gear be top tier is just asking for the game to fail.
One of my friends was watching me craft (and he playing the game longer then me) and he was like "what the f*ing f? are you fing serious...you do seriously sit there and do that boring sh*t for like hours on end?"
yeah...
Your presenting this as if it's an all or nothing situation. It's not. Currently BiS for most jobs is a mix of crafted multi-melds and drop gear. To be the best you have to have both. **edit** and be competent at your job.
Yes he did. But it was MONTHS ago and I really don't want to hunt for it.
Edit: Actually, I found it.
Sonomaa (BG): What are you planning on doing about the monotonous crafting mechanics? People literally sit and press enter for hours on end. Why was this specific crafting style chosen over something simplistic and automatic ala World of Warcraft? I hate to keep going back to World of Warcraft, but they're winning.
Square-Enix: It's a matter of priority so far. For the past 10 months, we prioritized all of the things we thought we needed to get fixed first. On the top of that list: UI, Battle System. Also, Content, where the content was based on Guildleves. So, over the past 10 months, it has been fixing the things that needed fixes and adding more content. With the Crafting System, again, we prioritized what needed to be fixed first. The first thing that needed to be fixed was that the Recipe System was way too complex - way too many ingredients, way too many steps to get to your final product. Something that was way too difficult for the novice player to get into. You would have to be hardcore if you wanted to make something. So getting those things fixed first was our priority.
[Yoshida speaks more]
And he's going on more; it's the amount of materials you needed. It wasn't just pressing Enter, it was having to get ALL of these materials before pressing Enter. And so the next step, which we hope to do really soon, is now shorten the number of steps to actually do the crafting. Instead of, you know, sitting down, doing the thing, standing up, getting your stuff, etc. Consolidate all of it and cut down on the steps is the next step being taken.
And one of the things we're planning is two different crafting systems. One that's very simplified and that you're going just for the item you need without having to worry about High Quality, with a small chance of High Quality. Then there's the other system, where it will take more time and effort, but the chance of getting that High Quality item will become higher. So the people who want to spend more time and do it carefully will have the higher chance of a High Quality, and then the people who want to get it done, they have the consolidated system.
Last edited by Answa; 05-23-2012 at 09:07 AM.
So wait, you posted an article in which Yoshida talks about streamlining crafting and says nothing about auto-craft? Doesn't that back up Vedis' contention 100%?
i just read it too, and i in no way shape or form see anything about high quality there
what i do see is him saying that youll either be trying to go for a quick "get it done" method or for high quality which takes effort
the "get it done" system is now hasty hands which is an auto 100% no fail if it is low enough level compared to you
but again, NO WHERE in that article does it say anything about auto crafting
My XIVPad: http://xivpads.com?2031148
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