And we all know they will amke it a backseat class right?How is that relevant?
OK, so the game has sold probably 550k from launch until right now...
Let's agree that most is over half?
I am impressed that you have talked to 275,001 people who've said they were turned off by the crafting system?
Coupled with the fact that I have talked to people who absolutely love it.
In fact, there are reviews from launch that say FFXIV only had 3 redeeming qualities....
1. The graphic quality (It took people a little while to realize how much copy/paste there really was)
2. the Armoury system (The idea that you can be all things on 1 character)
3. The crafting system (More than just some sideshow BS, it has purpose, importance and significance)
Regardless of what your personal opinion is:
Games that have auto-crafting can NEVER have crafters make top tier gear...
If you allow players to auto-craft, the crafting is relegated to a slightly novel idea but never a real class. If you allow auto-craft then you might as well remove all 40+ recipes for Armorer, BlackSmithing, Leather, Carpentor, Weaver and Goldsmith
Get rid of crafting gear... Honestly, you might as well get rid of crafting levels too...
It's a backseat class now, right?
After all, its not like they are giving it actual content now....hamlet doesnt really exist,and there are no plans to add anything ever right?
/sarcasm off
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I've played a lot MMOs, and I'd say the FFXIV has the best out of all of them. Crafting this way actually makes you do something, and this way, I feel like RMTs just don't dominate the market.


I know.. I get your sarcastic point....
Im just saying, the more auto-leveling, hands off, less involved they make crafting, then the less actual rewarding content they can give... or else risk trivializing the content
Think about it? If Armorer made the best body piece... and you can just auto craft to 50 Armorer in a week, what does that do for balance?
I know you're thinking "Armorer doesn't make the best body piece," but if the go to auto-leveling for crafts then they never will... the Devs have already said the best gear will go back and forth between U/U and crafted every few patches



This is the v1.x way. They want to change it a bit with 2.0Now look people, this is the system as it is now :
>open synth window
>select mats, select the tool
>item window opens, clic confirm
>craft your item, it is now in the reciepe list
>finish craft, you are back to the synth window
>clic reciepe, reciepe window opens
>select the reciepe you want, clic confirm
>back on the synth window, select the tool
>craft the same item as before
These are an awful lot of steps for crafting the same item twice when you firstly dont know the reciepe. I propose :
http://forum.square-enix.com/ffxiv/t...l=1#post567971
http://forum.square-enix.com/ffxiv/t...l=1#post576781
You mean something like leve, where a window pop up with something like "leve progress 2/7"? Why not, but I don't see something automatic in there.>open synth window
>select mats, select the tool
>select the item you want to craft with selected mats
>clic a checkbox "do this reciepe mutiple times"
>craft your item, synthesis ends
>instead of going back to the synth window, synthesis starts again (0% progress, 100 durability)
seriously, is that too much to ask ?would save plenty of time while not ruining FFXIV idea of crafting, am i right ?


yadda yadda yadda
nothing important is lost
move along people


That's that problem with FFXIV crafting shouldn't be a class. It's turned into a tedious unfun mini game. Crafting in any form and in any game should not provide top tier gear ever. Crafting should make entry level gear to be used for starting end game raids and bosses which should drop top tier gear. A lot of people who leveled every craft to 50 used a bot or similar program because it was so boing to actually do it themselves. That alone tells you something is wrong with the crafting system in this game.Games that have auto-crafting can NEVER have crafters make top tier gear...
If you allow players to auto-craft, the crafting is relegated to a slightly novel idea but never a real class. If you allow auto-craft then you might as well remove all 40+ recipes for Armorer, BlackSmithing, Leather, Carpentor, Weaver and Goldsmith
Get rid of crafting gear... Honestly, you might as well get rid of crafting levels too...
It's a backseat class now, right?
The game shouldn't be I got lucky and put 3 or 5 materia in this one piece of gear so therefore its BiS. Best gear should come form doing endgame not crafting.


And people will start complaining "boss to hard", "drop rate sucks" etcCrafting in any form and in any game should not provide top tier gear ever. Crafting should make entry level gear to be used for starting end game raids and bosses which should drop top tier gear. A lot of people who leveled every craft to 50 used a bot or similar program because it was so boing to actually do it themselves. That alone tells you something is wrong with the crafting system in this game.
SE give us options, crafting for the laidback player like me or end game for other players
And I think giving players an option to pick is, well, great
So crafting isn't fun.
Not everything is supposed to be a barrel of laughs. That's what separates the people willing to do it from the people unwilling to do it. The first goldsmiths, blacksmiths, etc, on each server probably didn't have a blast getting their first 50's but they reaped the rewards for doing so.
SE could make a snowboarding mini game that was a blast and gave us tons of crafting XP and tons of HQ materials and that would be as fun as it gets and then you would be on these forums complaining that everything you make is worth zilch because everyone else on the server, having such a great time leveling their crafts in an awesome snowboarding slalom race, can and is making all the same things you are.
If you don't like crafting don't craft.


I'm sure this thread wasn't suppose to be taken seriously because if it was, it'll be in the suggestion forums, NOT general discussion. So, I wouldn't condone auto-craft as if was auto-attack for meleeing mobs. You want something, you work for it(in this case, play for it!).
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Western mmos with a good crafting system like EQ2 and Vanguard dont have auto crafting.
Clicking over a recipe is not real crafting, its the dumbed down "crafting mockery" that WoW and Rift introduced.
And clicking on a recipe and select craft 50 items then go afk is fun?
The problem is that ex-wow or ex-Rift players come to other games and start asking for the craft system to be dumbified, namely reduced to a fast and painless click-a-button affair.
So in your opinion all games should have the same craft system that wow and rift have, right?Honestly I like the auto craft system seen in many other mmos over what 14 offers. Crafting should not take as long as it does, it really shouldn't be designed as its own class. People also shouldn't be able to do every craft in the game being restricted to 1 or 2 crafts would be fine with faster skill ups.
Fast, painless, pointless and restricted.
Im sure a wowified craft system like the one you describe would be a turn off for quite a few players.
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would save plenty of time while not ruining FFXIV idea of crafting, am i right ?






