
Originally Posted by
Spider-Dan
I have yet to see any actual data on the comparison.
Furthermore, I can post up plenty of parses of me beating Ifrit users with a melded Crab Bow+1 (back in 1.20). Does this mean that Crab+1 was arguably better than Ifrit back then?
TP generation is different based on the attack delay of weapons in XIV, so I don't see your point.
You can argue that the curve is more linear in XIV than in XI (and that's true), but in no way does that mean that DPS was somehow devalued in XI; it just meant that certain weapon+gear builds needed to be optimized for the specific number of hits to reach 100 TP (for a WS). And when you get right down to it, XIV has the same issue: a weapon that returns 500 TP per hit is superior (from a TP generation standpoint) to one that returns 550 or 450, because you reach 1000 TP in exactly two rounds (instead of 3 rounds like a 450 TP weapon), and you do so more quickly than a 550 TP weapon (which has longer delay).
All of the above are nuanced factors that come into play when evaluating light/fast vs. heavy/slow weapons. However, in XIV, the light/fast weapons are also the heaviest when it comes to WS. That unbalances the comparison.
Yes, that is the point: in a fight like LNC vs. Ifrit (even if WS is based on DMG), a high DPS weapon will be preferable because the vast majority of your damage is coming from autoattack. Again, that's a tradeoff that is not present in the current system. In the current system, if you need a weapon that has strong autoattack damage output, you find something with good DPS, and if you need a weapon that hits hard on WS, you find... the exact same weapon. The tradeoff doesn't exist.