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  1. #10
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Spider-Dan View Post
    But that's exactly my point: a high DMG weapon is useless unless it also happens to be a high DPS weapon, because weapons with far lower DMG (but high DPS) will quite literally hit harder on WS.

    For example, if SE adds a D30 bow with 2 delay, and a D125 bow with 5 delay, the D30 bow would CRUSH the D125 bow in WS damage. That's absurd.

    The point is that by basing WS damage on DPS, you remove virtually all purpose of evaluating weapons based on DMG. All that matters is DPS; if the DPS is low, it doesn't matter how high the DMG is.

    That's the problem with this system. Instead of weighing the benefits and drawbacks of a weapon that has great "white damage" (i.e. DPS) vs. one that is slow but hits hard on WS (i.e. DMG), you simply look at the DPS and ignore the DMG, because the DMG rating is irrelevant.
    You say that, yet at this very moment on this very thread Ifrit's Bow is being weighed against Garuda's Spine despite the large difference in DPS.

    Also, I disagree. Even if the DPS is the same, high dmg vs low dmg is a choice to make each with pros and cons based on the class/job in question.

    Also keep in mind if WS damage was based on Damage instead of DPS, there would never be any reason to use a low delay/dmg weapon due to the severely lacking WS hits. That is much, much more restrictive and unbalanced.
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    Last edited by NoctisUmbra; 05-22-2012 at 02:16 PM.