Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 64
  1. #21
    Player
    Silma's Avatar
    Join Date
    Nov 2011
    Posts
    59
    Character
    Silma Floyd
    World
    Twintania
    Main Class
    Gladiator Lv 65
    Quote Originally Posted by Chardrizard View Post
    Hasty Hand is your friend then. No you won't be able to make 54 at once, I wont even go about how ridiculous the idea of that sounds.
    Hasty hand wont work well if you have the level of the craft you do. And I was not talking at all about doing all the crafts at once.

    Quote Originally Posted by Felis View Post
    Auto-craft with 50% success chance and no exp would be ok, i think
    Or just use for quantity hasty hand and the "3 in 1" recipes
    No XP sounds extreme, but i like the idea. I would go with as low as 50% xp off. I also like the idea of the "3 in 1" principle being extended.

    Quote Originally Posted by Delsus View Post
    As others have said, Hasty hand is a kind of auto craft, and if you want HQs or exp you HAVE to work for them.
    Again, i'm not talking about HQ here, but crafting large number of items in a less boring and repetitive way.

    Quote Originally Posted by Gezeru View Post
    I read the first post and I was hugely reminded of that extremely large MMO
    I have not played that game a lot and in no way use it as a model.

    Quote Originally Posted by syntaxlies View Post
    the last thing this game needs is for crafting to cater to people with "little time". If people can do it in little time, then the undercutting and market flooding would be worse hen what we have now.
    I'm not using the "little time" as an absolute excuse. If each synth takes you 2 minutes and you have 50 synths to do, i wouldnt mind the auto-craft option to last for 1h40. But i would use those 1h40 to do something else than pressing enter wether it is on "standard work" or "hasty hand".

    -------------------------------------------------------------

    Now look people, this is the system as it is now :

    >open synth window
    >select mats, select the tool
    >item window opens, clic confirm
    >craft your item, it is now in the reciepe list
    >finish craft, you are back to the synth window
    >clic reciepe, reciepe window opens
    >select the reciepe you want, clic confirm
    >back on the synth window, select the tool
    >craft the same item as before

    These are an awful lot of steps for crafting the same item twice when you firstly dont know the reciepe. I propose :


    >open synth window
    >select mats, select the tool
    >select the item you want to craft with selected mats
    >clic a checkbox "do this reciepe mutiple times"
    >craft your item, synthesis ends
    >instead of going back to the synth window, synthesis starts again (0% progress, 100 durability)

    seriously, is that too much to ask ? would save plenty of time while not ruining FFXIV idea of crafting, am i right ?
    (1)

  2. #22
    Player
    Silma's Avatar
    Join Date
    Nov 2011
    Posts
    59
    Character
    Silma Floyd
    World
    Twintania
    Main Class
    Gladiator Lv 65
    Quote Originally Posted by Jynx View Post
    If you think it's impossible to bot gathering classes...well I have to tell you that you are wrong, so wrong.

    It's not "Difficult" to code a bot that moves to set place on the map and log. Sure it's not the easiest thing to program but it's not impossible and it's allready happening.
    HA :'( didnt know about that... lets hope SE takes quick measures for once!
    (0)

  3. #23
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I don't believe we should have an auto-craft system. They could do more refinements, and possibly make certain abilities class exclusive but definitely not an auto-craft. That's what Hasty Hand is for.
    (2)

  4. #24
    Player

    Join Date
    Jun 2011
    Posts
    35
    Quote Originally Posted by Silma View Post
    Hello community

    One thing that really bothers me in FFXIV is the lack of an auto-crafting system like it exists in almost all the other MMOs out there.
    Auto crafting exists only in a few mmos that have a very bad craft system (Rift comes to mind).
    No mmo with a good crafting system will have auto crafting (if there is, i never seen one).
    Auto crafting is the last thing i would like to see in this game, i would probably quit over it.
    If you dont have time to farm and craft then dont, its not a mandatory activity.
    You might want to check out swtor, both crafting and harvesting are full auto there and dont require you to be at the pc, you can actually log off while your companions craft and harvest. Just dont ask me what i think about that system, my answer wouldnt get past the censorship :P
    (2)

  5. #25
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Chardrizard View Post
    Also if you spam enters you will never level as fast as the one that spams bold for quality. No wonder it's miserable for you, do you even know quality increases your experience?
    First off, I agree with you... I am very much against auto-crafting...
    But what you said here isn't entirely true.

    All things being relative, Spamming standard CAN (see: has the potential to) net you more XP per hour than bolding, depending on the synth, your level, etc...
    For instance... If Raising the quality makes the synth take 3 times longer (Which is very possible) and yet only yields twice the experience.
    This is definitely within the realm of possibility considering 1000 quality gives you a 400% increase, yet for a synth a couple levels higher than you without ALL HQ mats (I never had the luxury of grinding HQ mats), you wont even be in the 1000 quality ballpark

    So situations exist where spamming standard can give you more XP in a given amount of time.

    However...

    Crafting for quality increases will always give you more XP per item (And crystals). So if you're grinding on some synth that uses an item that is more difficult to procure, then yes, Boosting quality is the way to go.

    So if you're doing armorer, where the mats are super easy to obtain, and you have an overabundance of earth shards, then I'd say you should probably spam standard to your hearts content

    To the OP: I'm surprised to see this thread now... when crafting is at it's all time easiest. Actions have been sped up, XP increased, rested bonus implemented, Manuals easier to obtain, abilities have clear descriptions. the point people are making is that crafting is important, and therefore shouldnt be easy
    (3)

  6. #26
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Silma View Post
    Hasty hand wont work well if you have the level of the craft you do. And I was not talking at all about doing all the crafts at once.



    No XP sounds extreme, but i like the idea. I would go with as low as 50% xp off. I also like the idea of the "3 in 1" principle being extended.



    Again, i'm not talking about HQ here, but crafting large number of items in a less boring and repetitive way.



    I have not played that game a lot and in no way use it as a model.



    I'm not using the "little time" as an absolute excuse. If each synth takes you 2 minutes and you have 50 synths to do, i wouldnt mind the auto-craft option to last for 1h40. But i would use those 1h40 to do something else than pressing enter wether it is on "standard work" or "hasty hand".

    -------------------------------------------------------------

    Now look people, this is the system as it is now :

    >open synth window
    >select mats, select the tool
    >item window opens, clic confirm
    >craft your item, it is now in the reciepe list
    >finish craft, you are back to the synth window
    >clic reciepe, reciepe window opens
    >select the reciepe you want, clic confirm
    >back on the synth window, select the tool
    >craft the same item as before

    These are an awful lot of steps for crafting the same item twice when you firstly dont know the reciepe. I propose :


    >open synth window
    >select mats, select the tool
    >select the item you want to craft with selected mats
    >clic a checkbox "do this reciepe mutiple times"
    >craft your item, synthesis ends
    >instead of going back to the synth window, synthesis starts again (0% progress, 100 durability)

    seriously, is that too much to ask ? would save plenty of time while not ruining FFXIV idea of crafting, am i right ?
    oh, you want the game to play itself for you, now i understand, i must have misunderstood what you meant. While your at it they should let dow/dom xp farm mobs while your afk and have dol run to the nodes and gather while your on vacation that way when you get home you have plenty of supplies to punch into the auto crafter...
    (4)

  7. #27
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    While I don't condone an auto-craft mode, I would like to see the "Would you like to craft (item) again?" menu pop up even when not doing leves. Sure it makes it slightly easier to bot but who are we kidding here, you can already easily bot crafting. This would at least make it slightly more convenient for those who don't bot and eliminates a few extra steps.
    (1)

  8. #28
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    If you played any western MMO they almost all have an auto craft button. Either you farm or buy the mats then pick what you want to make then hit a craft all button. Each craft takes like a second or less you get the appropriate skill points as your character is crafting.

    Compare that to 14 where its really overly complex and a big turn off for most people. At higher levels its extremely boring tedious and not fun in any way.

    Honestly I like the auto craft system seen in many other mmos over what 14 offers. Crafting should not take as long as it does, it really shouldn't be designed as its own class. People also shouldn't be able to do every craft in the game being restricted to 1 or 2 crafts would be fine with faster skill ups.
    (1)

  9. #29
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Yoshi-P already said we're getting a joint do-nothing crafting mode and our current hands-on one. The former for just leveling/crafting simple things, the latter to do HQs, etc.
    (1)

  10. #30
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zumi View Post
    If you played any western MMO
    How is that relevant?

    Quote Originally Posted by Zumi View Post
    Compare that to 14 where its really overly complex and a big turn off for most people.

    OK, so the game has sold probably 550k from launch until right now...
    Let's agree that most is over half?

    I am impressed that you have talked to 275,001 people who've said they were turned off by the crafting system?

    Coupled with the fact that I have talked to people who absolutely love it.
    In fact, there are reviews from launch that say FFXIV only had 3 redeeming qualities....
    1. The graphic quality (It took people a little while to realize how much copy/paste there really was)
    2. the Armoury system (The idea that you can be all things on 1 character)
    3. The crafting system (More than just some sideshow BS, it has purpose, importance and significance)

    Regardless of what your personal opinion is:
    Games that have auto-crafting can NEVER have crafters make top tier gear...
    If you allow players to auto-craft, the crafting is relegated to a slightly novel idea but never a real class. If you allow auto-craft then you might as well remove all 40+ recipes for Armorer, BlackSmithing, Leather, Carpentor, Weaver and Goldsmith
    Get rid of crafting gear... Honestly, you might as well get rid of crafting levels too...
    It's a backseat class now, right?
    (2)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast