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  1. #1
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Just a thought here, don't kill me for it, but unless I've missed it ...
    I haven't seen anyone assume that possibly the reason Bow dmg seems to all scale by DPS is because LS is in fact a skill and not an AA which is to say that like all the other abilities have dmg modifiers built in so does LS, it's not your standard AA pure base dmg.

    End result, everyone has been testing a "free" WS as a base for everything. I know LS recast is tied to weapon delay, that doesn't mean anything more than LS has a base dps of EXACTLY the dps value for the weapon. If you could find a perfect 1:1 attk/def mob.

    What Spider is saying is spot on, it's why this whole thing is so counter-intuitive, make a bow w/ a delay of 1 and dmg of 60+arrow_dmg, for any other weapon to match it they have to have 2x the base dmg at just 2 delay, a 4.5 delay would mean for equal DPS a base dmg of 270. It's an extreme example yes but it illustrates the point.

    I know the rest of the argument here is towards arc/brd don't use AA so LS is it's replacement and it's the only job that works this way so everything is different than other jobs. I find it really hard to believe that SE went and wrote 2 completely different equations for regular melee and ranged though.

    Gods I need to finish this job.

    That's been rattling around in my head for hours while I was @work.
    (0)
    Last edited by Enfarious; 05-22-2012 at 12:18 PM.

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Enfarious View Post
    Just a thought here, don't kill me for it, but unless I've missed it ...
    I haven't seen anyone assume that possibly the reason Bow dmg seems to all scale by DPS is because LS is in fact a skill and not an AA which is to say that like all the other abilities have dmg modifiers built in so does LS, it's not your standard AA pure base dmg.

    End result, everyone has been testing a "free" WS as a base for everything. I know LS recast is tied to weapon delay, that doesn't mean anything more than LS has a base dps of EXACTLY the dps value for the weapon. If you could find a perfect 1:1 attk/def mob.

    What Spider is saying is spot on, it's why this whole thing is so counter-intuitive, make a bow w/ a delay of 1 and dmg of 60+arrow_dmg, for any other weapon to match it they have to have 2x the base dmg at just 2 delay, a 4.5 delay would mean for equal DPS a base dmg of 270. It's an extreme example yes but it illustrates the point.

    I know the rest of the argument here is towards arc/brd don't use AA so LS is it's replacement and it's the only job that works this way so everything is different than other jobs. I find it really hard to believe that SE went and wrote 2 completely different equations for regular melee and ranged though.

    Gods I need to finish this job.

    That's been rattling around in my head for hours while I was @work.
    Actually ARC/BRD's Light Shot functions the same way AA for other classes does. The amount each LS hits for is based on Damage, not DPS. The only difference is it's manual input instead of auto.
    (0)