Quote Originally Posted by NoctisUmbra View Post
Not my fault there aren't more choices in weapons. I'm talking about the DPS focused system versus a Damage focused system. It's better. That is all. Should they release a Garlean bow for BRD next patch that has high Damage and high delay, but the DPS is comparable to Garuda's Spine then voila.
But that's exactly my point: a high DMG weapon is useless unless it also happens to be a high DPS weapon, because weapons with far lower DMG (but high DPS) will quite literally hit harder on WS.

For example, if SE adds a D30 bow with 2 delay, and a D125 bow with 5 delay, the D30 bow would CRUSH the D125 bow in WS damage. That's absurd.

The point is that by basing WS damage on DPS, you remove virtually all purpose of evaluating weapons based on DMG. All that matters is DPS; if the DPS is low, it doesn't matter how high the DMG is.

That's the problem with this system. Instead of weighing the benefits and drawbacks of a weapon that has great "white damage" (i.e. DPS) vs. one that is slow but hits hard on WS (i.e. DMG), you simply look at the DPS and ignore the DMG, because the DMG rating is irrelevant.