Quote Originally Posted by Enfarious View Post
That's exactly my point though isn't it, IF they make the shields/weapons to support playing different ways. In XI they didn't they broke the whole concept, made a single weapon/shield for every class that was end all be all.
They broke it because they needed Aegis to be a special snowflake and because on some level they knew the system for shields didn't work.
My point there is IF the options are present and I CAN gear jobs in a way that they're EQUALLY able to do the job while wearing different gear than the person standing next to me we get back choice. If there's a lg/med/sm shield that serve a purpose to different play styles and work well @lvlcap, if they go and do the same thing and create 1 shield/armor that is just blatantly better than anything else then of course this all goes out the window and we end up wearing all the same crap again.
False choice in gearing is no choice at all. I know where you're trying to go with that, because the primal and moogle weapons are trying to go in that direction. I can already see that falling to pieces once the theorycrafters start getting around to parsing DPS and assigning stat values per class and per job.