

I agree, it shouldn't be a full parry, I'm not gonna lie a shield can stifle your aim a little bit (300 reference)Well, considering dodge seems to be the same as what would count as a "miss" by the mob, PLD would viably be able to block and parry.
Under ideal conditions, their proc rates would be cumulative so that if your block chance is 25% and and your parry chance is 15% you have a total 40% chance of mitigating incoming blows. At the same time, I would ensure parries are not full mitigation when used with a one-handed sword, but instead what are considered partial parries for MRD/WAR; that is to say, a PLD can parry an attack and mitigate the incoming damage by an amount, but never do a full parry that entirely negates that incoming attack.
PLD having the ability to parry does give some of the gear I've seen floating around some use. At the same time, it would also give us more tools to use while tanking (your mentioning stuff like Overpower and Foresight as additional tanking tools). Of course, this creates an issue in gearing: that being that while block rate can be buffed by +block rate and DEX, there's nothing that would increase parry rate on PLD. My fix for this would be to make parry rate and mitigation scale with STR (as opposed to my usual suggestion, which is make block rate scale with STR instead of DEX).
So why not, a partial parry is fair enough, and with enough increase your parry rate you can make it a full parry.



Realistically, yeah you can do it. It's for the sake of balance I believe. Each of the tank classes (gonna throw PGL in there as an example anyway, you can tank for like 3 seconds) has two damage mitigation moves.These midigation controls should NOT be seperate.
You can't tell me that I cant parry someones attack WHILE holding a shield AND even have a chance to evade.
Its completely possible to do all of that realisitcly, and dont tell me you cant, because a human can lift a 2000lbs boulder; crazier shit has happened.
PLD = Block and Evade
WAR = Parry and Evade
MNK = Evade and Parry
To me at least, this makes sense. If Paladin has access to all three, it would throw of the balance. I think what they should do is making blocking actually matter. I would also be okay with Block and Parry instead of Evade.
True my good man, but WAR and MNK also stand as the highest potential DPS's as well. PLD often isn't considered a DPS even in the slightest sense, and since it's main focus is tanking having the ability to parry would give them at least a significant leg up in the defensive department over other jobs, course that depends how well the shield adjustment in 1.22b is. I think when they initially redesigned shields in 1.19 (or was it 1.20) they were originally hoping they would come out on par with parry damage negation, or at least block far more often to make up for the difference. Of course, what looks good on paper doesn't always pan out in application and Shields as we all know failed miserably.Realistically, yeah you can do it. It's for the sake of balance I believe. Each of the tank classes (gonna throw PGL in there as an example anyway, you can tank for like 3 seconds) has two damage mitigation moves.
PLD = Block and Evade
WAR = Parry and Evade
MNK = Evade and Parry
To me at least, this makes sense. If Paladin has access to all three, it would throw of the balance. I think what they should do is making blocking actually matter. I would also be okay with Block and Parry instead of Evade.
Anyways, the way things are looking with Shields if they make shields work like a boss in 1.22b, I might care less if we regained the ability to parry or not (though it would be welcomed none the less.)
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

I agree with a lot of you saying that parry should be a viable trait that is usable for Gld/Pld even if it is only a partial parry. Like a fair few of you said Block and Parry for dmg mitigation would significantly improve or rather make Pld much more viable as a meat shield to take the brunt of the attacks in a combative situation. But mp is still an issue since outmaneuver doesn't give very great mp return, and cover is nice for mp gain, but its not very versatile with a fair bit of the End game content atm; both raids stick out to me like a sore thumb. The Primals and HNM are definitely viable options to use cover for mp return, but the raids are very limiting that way.
Outmaneuver with mp refresh ability(even if minute)+mp return via incoming attacks would make it viable as a stand alone mp return to keep Pld's mp pool up for longevity purposes/sustainability.





Might not be good for PLD more of DRK ability but they should add where you can use a action just like MNK's stance or WAR's Rampage/Berserk mode but PLD Tank mode and Force mode or something where they dump the shield and becomes more of a DD with Parry & dealing more damage - boosts attack but lowers defence + gives MP on specific actions which normally not granting MP's. Kind of like WAR + Rampage + Steel Cyclone
Didn't the Elezan Gladiator in the intro movie parry the Malbro's 2 arms while covering the Murader? She had a shield on, how did she do that?![]()



I'm still confused as to why we can't block and parry at the same time. If nothing else, I'd really like to be able to look at a listing of swords, and not feel the strong desire to punch someone on account of how many of them have +parry (which has no effect unless I feel like giving up a substantial chunk of my abilities and attacks! krtgekjgtjkgejkr)
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