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  1. #91
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lux_Rayna View Post
    Okay so you should get everything except dark light. That way you're getting *something* but you're not getting easy access to what is supposed to be rare gear. Darklight should stay as rare as it is, if you want more drop variety fine but leave the dark light alone.
    It isn't necessarily coming out with "something". If someone walked out of the dungeon happy, it is a fair system. Each MMO I play runs off this concept. The boss dies, it drops guaranteed loot, it may not be the loot you are seeking, but it does drop really good loot regardless.

    Illidan from the Burning Crusade content in WoW had guaranteed really good drops from him, and added a cherry on top of that ice cream by having a chance of the Legendary weapon dropping. At the time, not anyone could just beat him, he was hard yet fair, and his drop rates were guaranteed and a decent chance at the legendary weapon because of cool down times. This is a balanced system. To FFXIV's defense, there isn't that much content, and hopefully 2.0 will have a wealth of content where long cool downs are understandable.

    We need large scale content and stuff to do between those cool downs. Perhaps events in between times that has nice accessories to obtain or gear good enough to make you viable in high end game raid content. I don't know, my thoughts blueprint other MMO's because they are done right. :\
    (2)

  2. #92
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Velhart View Post
    It isn't necessarily coming out with "something". If someone walked out of the dungeon happy, it is a fair system. Each MMO I play runs off this concept. The boss dies, it drops guaranteed loot, it may not be the loot you are seeking, but it does drop really good loot regardless.

    Illidan from the Burning Crusade content in WoW had guaranteed really good drops from him, and added a cherry on top of that ice cream by having a chance of the Legendary weapon dropping. At the time, not anyone could just beat him, he was hard yet fair, and his drop rates were guaranteed and a decent chance at the legendary weapon because of cool down times. This is a balanced system. To FFXIV's defense, there isn't that much content, and hopefully 2.0 will have a wealth of content where long cool downs are understandable.

    We need large scale content and stuff to do between those cool downs. Perhaps events in between times that has nice accessories to obtain or gear good enough to make you viable in high end game raid content. I don't know, my thoughts blueprint other MMO's because they are done right. :\
    Well again, like I said, if you want drop variety thats fine. They can easily add more equip drops that are still good, but not as good as darklight. I don't see the problem with that at all if that is what you are getting at. My point is just that dark light needs to be left alone. Whatever anyone adds to a dungeon to make it worthwhile is totally fine imo.
    (0)

  3. #93
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lux_Rayna View Post
    Well again, like I said, if you want drop variety thats fine. They can easily add more equip drops that are still good, but not as good as darklight. I don't see the problem with that at all if that is what you are getting at. My point is just that dark light needs to be left alone. Whatever anyone adds to a dungeon to make it worthwhile is totally fine imo.
    Well, how other raids in MMO work is like this:

    Kill mobs > Boss that drops good loot > Kill more mobs > Boss drops good loot > and so on > Final boss drops really good loot at the chance of a really "really" good weapon.

    Now the thing is, most of the gear here is the best you can get in the game, assuming this was the top raid. However, each boss dropped 3-4 pieces of gear/weapons out of 15 or so it has. It doesn't go off a RNG really, it picks 4 pieces by random, and whoever wants it, lots on it.

    SE's dungeon is facing one mini-boss and a boss. The mini-boss drops something "okay" but is not that good at all. Main boss drops so-so items but only a 5% chance of dropping actual good gear. While this works in theory, it becomes tedious with low cool downs and low drop rates. I think the number of people who get a thrill out of constantly repeating a dungeon hundreds of times is only a few. I rather have these dungeons on a long cool down once you "beat" the dungeon with a much higher chance of good gear instead of tediously repeating it over and over every night with nothing but disappointment, but that is just me.
    (1)

  4. #94
    Player

    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    114
    I think you guys just don't understand the word "Time sink"
    The content was designed for that purpose ,
    buying time for developer to develop more content .
    That's why they gonna drag this on more and more.

    If you guys wanna see something like progress
    that's similar to Garuda way of progress then how about
    "1 totem for 1 person 100% drop for complete the dungeon and
    can obtain 1 more totem if do the speedrun with a little chance of obtaining the gear
    for DL gear will require 1000 totem for trade each"
    Here's your progress to the gear you want , in the end it's the same as now
    Deal with it when they plan the whole content for the time sink
    More time you spent on it more chance of getting what you want

    Someone said doing Ifrit , Garuda , Moogle etc. more than 40 times is absurd ,
    yes i think that too , but then i realized something when
    I saw those jp people keep spamming things
    The one who put more effort deserve more than the one who's doing nothing but complain.

    So i just scheduling and let it be. It will drop when the time comes ,
    when I put enough effort on to it.
    (0)
    Last edited by Mirana; 05-19-2012 at 06:36 AM.

  5. #95
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Messatsu View Post
    LMAO, this game is sounding like WKC on ps3.. Pure grinding, fighting same boss thousands of time to rank up, gets boring real fast. So with this system it can take years or never for you to get a drop if you play casually 1s or twice a day. This system is created to cater to the low lives. What normal person has time to do a fight 30+ times a day every day? The normal player will never see progress.
    God I tried so hard to forget that ...

    Quote Originally Posted by Ilethius View Post
    The normal players doesnt see progress as it is now, tell me how many hamlets have you done and how many gear drops have you got? Its reward vs effort and at the moment there is no reward for your effort....in a short while people will stop putting in the effort too.
    Quote Originally Posted by Mirana View Post
    I think you guys just don't understand the word "Time sink"
    The content was designed for that purpose ,
    buying time for developer to develop more content .
    That's why they gonna drag this on more and more.

    If you guys wanna see something like progress
    that's similar to Garuda way of progress then how about
    "1 totem for 1 person 100% drop for complete the dungeon and
    can obtain 1 more totem if do the speedrun with a little chance of obtaining the gear
    for DL gear will require 1000 totem for trade each"
    Here's your progress to the gear you want , in the end it's the same as now
    Deal with it when they plan the whole content for the time sink
    More time you spent on it more chance of getting what you want

    Someone said doing Ifrit , Garuda , Moogle etc. more than 40 times is absurd ,
    yes i think that too , but then i realized something when
    I saw those jp people keep spamming things
    The one who put more effort deserve more than the one who's doing nothing but complain.

    So i just scheduling and let it be. It will drop when the time comes ,
    when I put enough effort on to it.
    Time spent doesn't mean /random 10000 and drop on a 1 will eventually work out well, it means that you could potentially clear 1mil runs and if you luck is shit you'll still have nothing, the odds by your 1000th run will lean in your favor but this purely random system w/ 1:1000 odds leaves the possibility of never.

    A system, not unlike Garuda, where you get something that w/ enough of that something will get you what your after isn't bad, just too many people think this system means you get WoW, go build a relic in a week, mythic in a week, hell even an Empy weapon won't happen in a week. Stop thinking that a token/purchase system means easy mode, it just means guarantee for the time spent.

    People that run content 100 times a week will still have all it's loot before people that can only do it 10 times a week. Some people will not get it for years, because they get 2 runs a week on the 1 day that they can play.

    Stop bitching about people being able to get shit cause you can run 16 hours a day and they can't.
    (0)

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  6. #96
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Enfarious View Post
    God I tried so hard to forget that ...




    Time spent doesn't mean /random 10000 and drop on a 1 will eventually work out well, it means that you could potentially clear 1mil runs and if you luck is shit you'll still have nothing, the odds by your 1000th run will lean in your favor but this purely random system w/ 1:1000 odds leaves the possibility of never.

    A system, not unlike Garuda, where you get something that w/ enough of that something will get you what your after isn't bad, just too many people think this system means you get WoW, go build a relic in a week, mythic in a week, hell even an Empy weapon won't happen in a week. Stop thinking that a token/purchase system means easy mode, it just means guarantee for the time spent.

    People that run content 100 times a week will still have all it's loot before people that can only do it 10 times a week. Some people will not get it for years, because they get 2 runs a week on the 1 day that they can play.

    Stop bitching about people being able to get shit cause you can run 16 hours a day and they can't.
    Not everyone should get everything, thats really the general point. There should be other gear options in the dungeon that aren't nearly as rare, but the rarity of dark light needs to be left alone. If ppl are asking for guaranteed "best items in the game" they are off their rockers.
    (2)

  7. #97
    Player

    Join Date
    May 2012
    Posts
    2
    While low drop rates are, in fact, frustrating, if they were higher, then the player receiving the item would not feel like they accomplished anything when everyone else and their mother has the item. While the current drop rates may be ridiculous, maybe a slight tweak is in order. Only slight, though.
    (2)

  8. #98
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Not everyone should get everything, thats really the general point. There should be other gear options in the dungeon that aren't nearly as rare, but the rarity of dark light needs to be left alone. If ppl are asking for guaranteed "best items in the game" they are off their rockers.
    If DL costs 5k w/ only 10 currency earned/run 500 runs per piece, not everyone is gonna get that, it's still gonna be crazy rare, and I didn't mean everything should be purchasable this way, 0.001% of the player base means that 2 ppl per server get DL, that seems a little too rare, anyway, some shit remaining boss drop is reasonable, I mean that people should be able to be working toward things, not the pure /random. If I kill Ifrit 100 times in a year, should I not get anything cause it took me a year, when it took someone else a week to get 100? I think not, we should both get that something, we both went/won 100 times. I'm not asking for my drops/earnings to be at better rates[edit: than other peoples], I'm asking that they be equal, simply that everyone gets drops at the same exact rate, not RL time spent, but rather number of actual runs/wins being equal.

    SE can scale it any way and it can take 10 runs to get something or 100 or 1000 but knowing that your always making progress holds interest for alot of people better than, hmmm I've got a .01% chance 1 more time today ...
    (0)
    Last edited by Enfarious; 05-19-2012 at 07:51 AM.

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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    XFX Radeon HD 7970;

  9. #99
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    low drop rates might be cool if the stats were any good but its almost all garbage
    (0)

  10. #100
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Velhart View Post
    It isn't necessarily coming out with "something". If someone walked out of the dungeon happy, it is a fair system. Each MMO I play runs off this concept. The boss dies, it drops guaranteed loot, it may not be the loot you are seeking, but it does drop really good loot regardless.
    Indeed. Best part is that at least someone in your raid benefits from the run instead of no one benefitting when you get logs or dark matter dropping.
    Illidan from the Burning Crusade content in WoW had guaranteed really good drops from him, and added a cherry on top of that ice cream by having a chance of the Legendary weapon dropping. At the time, not anyone could just beat him, he was hard yet fair, and his drop rates were guaranteed and a decent chance at the legendary weapon because of cool down times. This is a balanced system. To FFXIV's defense, there isn't that much content, and hopefully 2.0 will have a wealth of content where long cool downs are understandable.
    This is why I'm not flipping tables over the current endgame design. I can easily see that there's not enough content to support an actual system with real loot pools instead of "one boss, one drop people want". In the case of Illidan, you had multiple pieces of gear for multiple classes (Sight of the Betrayer, Bulwark of Assinoth, Momento of Tyrande) with the big enchilada being one of the two Warglaives of Azzinoth. People killing Illidan had something to look forward to, with a little something extra for the rogues in the group if one of the warglaives dropped. Certainly better than getting a primal weapon for a class you don't want to level, or worst of all, more dark matter.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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