Quote Originally Posted by Messatsu View Post
LMAO, this game is sounding like WKC on ps3.. Pure grinding, fighting same boss thousands of time to rank up, gets boring real fast. So with this system it can take years or never for you to get a drop if you play casually 1s or twice a day. This system is created to cater to the low lives. What normal person has time to do a fight 30+ times a day every day? The normal player will never see progress.
God I tried so hard to forget that ...

Quote Originally Posted by Ilethius View Post
The normal players doesnt see progress as it is now, tell me how many hamlets have you done and how many gear drops have you got? Its reward vs effort and at the moment there is no reward for your effort....in a short while people will stop putting in the effort too.
Quote Originally Posted by Mirana View Post
I think you guys just don't understand the word "Time sink"
The content was designed for that purpose ,
buying time for developer to develop more content .
That's why they gonna drag this on more and more.

If you guys wanna see something like progress
that's similar to Garuda way of progress then how about
"1 totem for 1 person 100% drop for complete the dungeon and
can obtain 1 more totem if do the speedrun with a little chance of obtaining the gear
for DL gear will require 1000 totem for trade each"
Here's your progress to the gear you want , in the end it's the same as now
Deal with it when they plan the whole content for the time sink
More time you spent on it more chance of getting what you want

Someone said doing Ifrit , Garuda , Moogle etc. more than 40 times is absurd ,
yes i think that too , but then i realized something when
I saw those jp people keep spamming things
The one who put more effort deserve more than the one who's doing nothing but complain.

So i just scheduling and let it be. It will drop when the time comes ,
when I put enough effort on to it.
Time spent doesn't mean /random 10000 and drop on a 1 will eventually work out well, it means that you could potentially clear 1mil runs and if you luck is shit you'll still have nothing, the odds by your 1000th run will lean in your favor but this purely random system w/ 1:1000 odds leaves the possibility of never.

A system, not unlike Garuda, where you get something that w/ enough of that something will get you what your after isn't bad, just too many people think this system means you get WoW, go build a relic in a week, mythic in a week, hell even an Empy weapon won't happen in a week. Stop thinking that a token/purchase system means easy mode, it just means guarantee for the time spent.

People that run content 100 times a week will still have all it's loot before people that can only do it 10 times a week. Some people will not get it for years, because they get 2 runs a week on the 1 day that they can play.

Stop bitching about people being able to get shit cause you can run 16 hours a day and they can't.