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  1. #1
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Velhart View Post
    It isn't necessarily coming out with "something". If someone walked out of the dungeon happy, it is a fair system. Each MMO I play runs off this concept. The boss dies, it drops guaranteed loot, it may not be the loot you are seeking, but it does drop really good loot regardless.

    Illidan from the Burning Crusade content in WoW had guaranteed really good drops from him, and added a cherry on top of that ice cream by having a chance of the Legendary weapon dropping. At the time, not anyone could just beat him, he was hard yet fair, and his drop rates were guaranteed and a decent chance at the legendary weapon because of cool down times. This is a balanced system. To FFXIV's defense, there isn't that much content, and hopefully 2.0 will have a wealth of content where long cool downs are understandable.

    We need large scale content and stuff to do between those cool downs. Perhaps events in between times that has nice accessories to obtain or gear good enough to make you viable in high end game raid content. I don't know, my thoughts blueprint other MMO's because they are done right. :\
    Well again, like I said, if you want drop variety thats fine. They can easily add more equip drops that are still good, but not as good as darklight. I don't see the problem with that at all if that is what you are getting at. My point is just that dark light needs to be left alone. Whatever anyone adds to a dungeon to make it worthwhile is totally fine imo.
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  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lux_Rayna View Post
    Well again, like I said, if you want drop variety thats fine. They can easily add more equip drops that are still good, but not as good as darklight. I don't see the problem with that at all if that is what you are getting at. My point is just that dark light needs to be left alone. Whatever anyone adds to a dungeon to make it worthwhile is totally fine imo.
    Well, how other raids in MMO work is like this:

    Kill mobs > Boss that drops good loot > Kill more mobs > Boss drops good loot > and so on > Final boss drops really good loot at the chance of a really "really" good weapon.

    Now the thing is, most of the gear here is the best you can get in the game, assuming this was the top raid. However, each boss dropped 3-4 pieces of gear/weapons out of 15 or so it has. It doesn't go off a RNG really, it picks 4 pieces by random, and whoever wants it, lots on it.

    SE's dungeon is facing one mini-boss and a boss. The mini-boss drops something "okay" but is not that good at all. Main boss drops so-so items but only a 5% chance of dropping actual good gear. While this works in theory, it becomes tedious with low cool downs and low drop rates. I think the number of people who get a thrill out of constantly repeating a dungeon hundreds of times is only a few. I rather have these dungeons on a long cool down once you "beat" the dungeon with a much higher chance of good gear instead of tediously repeating it over and over every night with nothing but disappointment, but that is just me.
    (1)