Not being sarcastic at all, but more people need to make threads about this. The Dev's obviously are not getting the picture and needs to be put on a sticky note and slapped onto their face.
Not being sarcastic at all, but more people need to make threads about this. The Dev's obviously are not getting the picture and needs to be put on a sticky note and slapped onto their face.
+1 to this as somebody who finally after countless ifrit wins, got my second weapon last night.
About Dark Light gear, it wasnt intended for everyone to have it, enough said.
Call it based in luck and not skill... everyone eventually build the skill to spam the dungeon after get used to it... so again not intended for everyone to have it.. based on luck , yes please.
About Ifrit and Garuda, totem system seems ok to me nowdays. you get weapons over time with tottems if you awfully unlucky.
no thanks. don't make this game like WoW has become with badge rewards. That is one of the main reason or THE main reason why I quit WoW. I was able to hit the new level cap and was able to get raid ready gear including some purples in like 3 days cause it was easy to keep doing 5 man runs for badges to buy gear from NPC's. Made the game a bit easy. So again, no thanks on buying drops.
Last edited by DeadlySwordz; 05-16-2012 at 01:50 AM.
0.1% drop rates doesn't exist in this game. Play Ragnarok then play this game and come back and complain about low drop rates on what you want.
FFXI been doing it long before WoW even went into beta.
Can't wait until 2.0 and open world HNMs when QQ'ers drunk with entitlement have to buy the big ticket drops from linkshells like mine for hundreds of millions of gil or just go without. Going to be sweet justice after hearing all of this WoWhining for almost 2 years straight because you can't beat a dungeon consistently enough to get a drop.TL;DR: "We got all our stuff via our non-lives and its not fair if it gets fixed now that we're done with it already"
How does less horrible drop rates take anything whatosever away from your "we beat garuda first!" achievement? Answer: It doesn't. We aren't asking to have our cake and eat it too. We're asking for things to be balanced and reasonable. Having to run a dungeon or battle 20 times a day to get anything more than dark matter is NOT "reasonable" in any sense of the word.
Why should you even care what other people get how? You beat it first! good for you! You can live the rest of your life knowing that you did something before somebody else. Balance adjustments can and do get made, and it's essentially impossible to protect everything that came before the balance change in doing so. Say PvP comes out tomorrow, and I discover a way to kick everyone's butts. A week later, someone else finds a "cheez strat" to counter mine. Another week later, the system is rebalanced, "cheez' is fixed, and yada yada. Should I be complaining because I can't do what I did before the balance fixes? Should the other guy be complaining that he can't "Cheez" it? Or should both sides simply accept that change happens, store their accomplisments in their memories and move on?
Every one of your posts in every thread I see is the same. QQ QQ QQ, "too hard, it's too hard," "i want for free"
If you were one our server... i'd make you pay extra.
SE already responded to one of these threads and stated quite clearly that they are NOT changing the drop rate for Darklight gear because of how good it is. Deal with it or do something else in the game. You're not entitled to the current best-in-slot gear just because you really, really wish you had it and want to look cool in town. Earn it like most others are.
I’m all for low drop rates and elite gear, there should be gear in the game that is very rare. That being said it would be nice for the wretchedly unlucky to have some safe guard built into the loot system that allows them to trade in tokens accrued over months of dungeon wins for a coveted item the twelve didn’t see fit to drop to them because the games random number generator was unkind to them.
I think the issue is not that an item is super rare and takes a long time to get; the issue is that with the current system the possibility exists that someone can complete content perfectly for 8 hours a day every day till the servers shut down and not get a desired item.
IMO there needs to be a fail safe or a light at the end of the tunnel if you will that rewards a players long term dedication and hard work. A strictly blind luck mechanic is archaic and outdated.
Where did I say anything about darklight gear? How do you even know that's what I'm complaining about. I'm NOT proposing a modification of difficulty like in that quoted community team post. I"m proposing that they rescale the time investment such that you can only do these events at most a few times a day, and have a porportionally higher drop rate, so that you don't need to spend hours and hours doing the same content every day for a chance of a drop and be able to enjoy all of the rides in the theme park (to use Yoshi-P's analogy) instead of just one. I fail to see how spamming a raid or battle 10 times a day for an extended period of time is balanced and reaosnable.SE already responded to one of these threads and stated quite clearly that they are NOT changing the drop rate for Darklight gear because of how good it is.
I'm NOT "drunk with entitlement." I do NOT want things to be super easy. I want things to be BALANCED. You keep throwing around childish insults instead of supporting your position. The funniest part of your flames is I don't even play WoW.
You're right. I'm not entitled to something just because I wish I had it and want to look cool. The good news is, that's not what I want. I want to play the content for as long as it's fun and enjoyable, and recieve a reward for my success by the time it's not fun anymore. Where the hell are you getting this idea that I want gear without doing anything? Do you really feel it should take 20 wins in a day before you're considered to have exerted any effort for something? Have we not proven ourselves the 10th time we've beaten something? Say we both beat the same raid 20 times. You get your Super Sword of Killing and I don't. We've both exerted the same effort- So how would I be an entitled lolWoWkiddy and you not?You're not entitled to the current best-in-slot gear just because you really, really wish you had it and want to look cool in town.
There should be some, yes. The problem is basically EVERY SINGLE EVENT IN THE GAME has the SAME shitty drop rates. EVERY battle and raid in the game except TotoRak which doesn't really count because it's low level has superlow drop rates.there should be gear in the game that is very rare.
We've already asked for risk and reward to be balanced and laughingly got shot down by SE. the only other reaosnable way to address this issue is to scale the amount of time spent on a piece of content per day and adjust the drop rates porportionally.
If drop rates are to stay as low as they are, then something like this is necessary. I would rather work and make gradual progress to an end goal than have to grapple a random number generator.IMO there needs to be a fail safe or a light at the end of the tunnel if you will that rewards a players long term dedication and hard work. A strictly blind luck mechanic is archaic and outdated.
Last edited by Alhanelem; 05-16-2012 at 02:23 AM.
It's been proven time and time again that our community reps pay attention to even the smallest points made on the forum. They've probably already sent word to the Dev's on this, several times. The reason we're not seeing any response is because the dev's have nothing new to say yet.
But yes, please spam the forum if it'll make you feel better.
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