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  1. #101
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    If you want a time sink, take a page from sky in XI. Before all the trolls say this is not XI, I'm not saying make another sky.

    If you have so called end game of AV/CC/Ifrit/Garuda, why not let a pop item be 100% off those bosses; the second pop item a grind feast on the matching lvl 50 beastmen camp.

    Take those items to a gate somewhere, enter that fight for a fairly high drop rate on the really good darklight-ish type gear.

    Yes, it's a real grind, yes, it'd have to be a scheduled event in an LS, yes, all together would be a huge time sink. But isn't all that what SE, and a lot of the 'end game' players want?
    (0)

  2. #102
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    How about... unlimited tries, while limiting the number of personal drops, and still rewarding players who have gotten their drops for the cycle?

    Though I think they may have ninja edited totem drop rates as of last patch, in the 3 Ifrit wins I've been a part of recently, I've seen 2 Weapon drops and 4 totems, they went to other people of course. =P

  3. #103
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Halvaard_Vidan View Post
    How about... unlimited tries, while limiting the number of personal drops, and still rewarding players who have gotten their drops for the cycle?

    Though I think they may have ninja edited totem drop rates as of last patch, in the 3 Ifrit wins I've been a part of recently, I've seen 2 Weapon drops and 4 totems, they went to other people of course. =P
    I was thinking of something like this. Don't limit the entry, but rather limit the loot chest for the person. It'd require an overhaul for raids, which they desperately need, but overall I think it'd work well. If you have an odd number of LS members you wouldn't screw them out of events that night if you win and they'd still get a chance at loot.
    (1)

  4. #104
    Player

    Join Date
    May 2012
    Posts
    290
    Complaining about drop rates is just symptomatic of a lack of content, its not the real problem with FFXIV.
    (0)

  5. #105
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Corrderio View Post
    I was thinking of something like this. Don't limit the entry, but rather limit the loot chest for the person. It'd require an overhaul for raids, which they desperately need, but overall I think it'd work well. If you have an odd number of LS members you wouldn't screw them out of events that night if you win and they'd still get a chance at loot.
    Then you run into the situation where your roadblocking folks who are also doing the work on the raid in order for another to get a drop instead. I really think its best to take droprate off the boss and onto the character themselves. As i posted earlier, If you've never recived a drop from that boss, your droprate is much higher then if you've recived 6.

    Atleast then your not excluding someone from the chance, in every fight they participate in, of a reward. Their chances may be lowered, but they have a consistant chance. And would carry the same % chance as anyone else whom recived 6.

    More drops? More work. I have no issue personally having to fight say ifrit even more, if i've already gotten a bunch of weapons from him.

    And then we could even get rid of the totem system if we no longer wanted it anymore instead of worring about 2 item drops.

    The following is not aimed at the Quoted writer, but in general. In my opinion far far too many suggestions about raids and droprate involve fully denying someone, something. Be it the number of runs they do or do not wish to do. The item they wish to have. I encourage us all to look for a more empathetic approach.
    (0)

  6. #106
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Thebard View Post
    Complaining about drop rates is just symptomatic of a lack of content, its not the real problem with FFXIV.
    Adding content with equally shitty drop rates will encourage people to want to see change even more. If there were 15 primals w/ a 0.1% drop rate instead of 3 it wouldn't make people any less frustrated by low drop rates and hundreds of times in a particular place to finally get it done.

    Before reading further, I do play 40+ hrs a week, I do do content repeatedly, I do plan to eventually get everything there is to get, and I don't label myself as "hardcore" "elite" "casual" "blah blah blah", just as a player.

    Sometime someone has to realize that allowing yourself 16hrs a day 7 days a week to play, then complaining when you complete 100 hours worth of content in a week isn't the "casual(still BS term)" players fault. The majority of players, from what I've seen after 10 years of MMOs aren't the 12hrs+ everyday types, those are the minority, suiting the minority by requiring 100hrs to get 1 drop, will eventually drive away those with jobs/school/family that can't play all those hours. If SE is going to accomplish anything remotely close to making all the content accessible to everyone they need to find a way to allow players w/ less time to still get things while not making everything too easy to get.

    The suggested per person per "content" drop rate with decreasing returns for each successive drop is one decent way to do this. A point system is another decent way, a point system where is purchase increases the price scales it even further. Both give players with less time a chance to get things they'd like w/o needing years, and those that spend more time will get multiple things with each taking a bit longer than the last. If to get that 7th weapon takes some 300 runs there will be plenty of people that just can't/won't invest that kind of time. Allowing the first to be acquired after as few as 1~10 run so that the first time you win you feel just that much more rewarded but know that each successice drop will take 10 more attempts than the last to get so drop 2 @10~20, 3@ 20~30, 4@ 30~40, 5@40~50 ... assuming you go for 4 weapons and get lucky enough to have them drop at the low end of the rate 1+10+20+30 = 61 runs for those 4, getting the last 3 131+ runs, again players with time to sink in get more players w/ less time will move on.

    Stop claiming everything in the game is "Ok" SE agrees that things aren't "Ok", Yoshi tells us regularally that things need improvement, constructive critisim, even of your "heroes" is important. It's how, as the people paying for this endeavor, we get to see some return on our time and money. You do realize it's our money that makes this all possible, for that we should be able to get something we truly enjoy. I don't expect to "love" ever aspect of every system in place, but like in XI I will leave what I don't like alone, content wise, things that will simply take too long for me to do in a realistic time frame will be ignored, but I shouldn't ever look at things and say "Well I think this could be improved, but I'll say it's ok the way it is because I don't think anyone should ever have to change what's already here." If that's the approach people take then nothing good would ever come of these forums, or the desire that has been shown to "please" the players.
    (0)
    Last edited by Enfarious; 05-19-2012 at 10:03 PM.

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