


Gotta use that currency tab for something other than gil and seals (guild marks do not count).
<--Giver of yarns, not the giver of darns :3
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not another one of those threads...
I'll laugh when the dev's say, "nope, sorry. Deal with it."

no thanks. don't make this game like WoW has become with badge rewards. That is one of the main reason or THE main reason why I quit WoW. I was able to hit the new level cap and was able to get raid ready gear including some purples in like 3 days cause it was easy to keep doing 5 man runs for badges to buy gear from NPC's. Made the game a bit easy. So again, no thanks on buying drops.
Last edited by DeadlySwordz; 05-16-2012 at 01:50 AM.
Limbus, Dynamis, Slavage, Einjar, Assaultsno thanks. don't make this game like WoW has become with badge rewards. That is one of the main reason or THE main reason why I quit WoW. I was able to hit the new level cap and was able to get raid ready gear including some purples in like 3 days cause it was easy to keep doing 5 man runs for badges to buy gear from NPC's. Made the game a bit easy. So again, no thanks on buying drops.
Here's a few endgame scenario's in FFXI that have token or currency based rewards that could be exchanged to NPC's for gear. Arguably they also rewarded some of the best gear in the game(look at what it takes to make a relic or mythic)
Having a token based endgame isn't going to turn the game into Wow what matters is the scaling of content, how much players are rewarded, and how much you have to go through in order to complete said content. It looks like you have an issue with the pace of the game and not the drops/rewards


I far preferred the method used in FFXI to fight avatars (tuning fork, once per day). Now granted, 100% drop per fight might be a bit much, but at least that might call out the need for more creativity with drop types other than just the 7 weapons that each primal drops.
This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.
Also, it's not like this dev team is being true to the roots of the jobs anyway.


yes SE please, stop that please!, if we can do an speedrun one time we deserve at least one darklight gear, why we have to do that 50 times to get a drop and after that lose the /random? >.>
I always thought the problem was speed runs... If you are encouraged to finish a dungeon as quickly as possible, then how can rewards be averaged out to still be rare. If you HAVE to do it in 20 minutes to get a reward, then it HAS to be rare or you'll get 2-3 every hour.
If you could do it only once a day, then the drop rate could be higher. And I do not mean to use 'lockouts', which is unfriendly for so many reasons. I mean, just make it so it takes a long time to finish the dungeon -- no such thing as speed run.
If it took 4 hours to run through AV or CC to get to the end boss, not many people/LSs could do more than 1-2 per day. It would be 4 hours of interesting/fun content with a higher chance of reward at the end.
I'm hoping the reason such content is not available, and rather we are served tiny morsels of content, is due to limitations of people to make this content until 2.0. But, if come 2.0, the solution still is: Do this 20 minute content 200 times (rather than this 4 hour content 15 times), then I'm not sure how much 'staying' power that content (or this environment) will have.

THF (You can have this)
wish there was a thief in this game that had Treasure hunter that would sound good wont it?
atleast he will be taken in every raid :P
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