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  1. #11
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Saikoh View Post
    While I don't agree that SE should make the fights easier, I do disagree with the whole 1-shot mechanic that is used too often. As a WHM, you can keep your tank and all others at full hp and a slow reaction/server lag (who really knows anyways why someone else didn't move in time) can cause a wipe. So if that is what the OP means, I'm all for a change. I'd like my fights made difficult by the fight itself, not just bad luck on a single move.
    But that is part of the fight. Knowing how to "read" the enemies and be prepared to avoid a devastating attack, or otherwise be prepared to recover from one is part of the fight. What you're basically saying is "mistakes or "bad luck" should never result in a fight being jeaopardized". Of course they should!

    People knowing their classes/jobs well enough to know how to recover from something like that is as much part of it as going in with the "right gear" or strategy, etc. If your ("your" in general) success in a fight is reliant on mistakes never happening, then it could be that you (again, "you" in general) need to learn your class/job better.

    What the argument you make, and others, seems to boil down to is a round-about way of asking for the fight to be dumbed down or, "more forgiving" so that player mistakes are less likely to make a fight go badly.

    Here's the thing, though, as has been indicated in this thread already, people do mistakes and have made mistakes and still managed to recover and finish it off.

    What you and others should be asking is "how are those players preparing for the fight and what are they doing that they're able to recover from something that would have been a deal-breaker for other groups?", and then implement those strategies and preparations into your own. Because if other groups are managing to defeat the encounters - mistakes, mishaps and all - then it is doable as-is and there's no need to make it more "forgiving" or otherwise dumb it down.

    The idea is to learn from mistakes, find better strategies and then keep at it 'til you succeed.

    Quote Originally Posted by Velhart View Post
    I do agree with this post. Not the fact that the difficulty needs to be toned down. The difficulty of the fights are just not done right. I don't like the fact that one simple little mistake really jeopardizes the entire fight. Fights in FFXI were difficult, but at least they played on fair terms and didn't use ridiculous methods to add difficulty.
    People complained about a lot of fights in FFXI being unfair or too difficult. AV and Pandemonium Warden spring to mind Remember the whole "zomg SE requires you to spend 18 hours to beat PW!" thing? That was a classic case of people immediately blaming someone/something else and demanding it be toned down, instead of looking to what they might have been doing wrong. In the end, the first group to defeat PW did it in just under 2 hours. Why? They found and used a successful strategy, while the 18 hour group continuously failed to do either and never stopped to think "we must be doing something wrong".

    Same thing here. People are far too quick to say "SE fix this!" without even trying to figure out if there's another way of going about it that maybe they hadn't tried. Oh, they'll insist up one side and down the other they've "tried everything". However, that's just ego/pride talking - they don't want to admit they might have been doing it wrong, and so you'll never get them to.

    It really boils down to this. So long as people are beating those particular fights, then they're beatable. People need to stop looking for scape-goats, pick themselves up, find out what they did wrong, find a way to correct it, and try again. Or, you know, look up strategy guides online and go the cookie-cutter route.
    (4)
    Last edited by Preypacer; 05-15-2012 at 02:42 AM.