SE ...I just wanna have fun to play .....on XIV i dont
But that is part of the fight. Knowing how to "read" the enemies and be prepared to avoid a devastating attack, or otherwise be prepared to recover from one is part of the fight. What you're basically saying is "mistakes or "bad luck" should never result in a fight being jeaopardized". Of course they should!While I don't agree that SE should make the fights easier, I do disagree with the whole 1-shot mechanic that is used too often. As a WHM, you can keep your tank and all others at full hp and a slow reaction/server lag (who really knows anyways why someone else didn't move in time) can cause a wipe. So if that is what the OP means, I'm all for a change. I'd like my fights made difficult by the fight itself, not just bad luck on a single move.
People knowing their classes/jobs well enough to know how to recover from something like that is as much part of it as going in with the "right gear" or strategy, etc. If your ("your" in general) success in a fight is reliant on mistakes never happening, then it could be that you (again, "you" in general) need to learn your class/job better.
What the argument you make, and others, seems to boil down to is a round-about way of asking for the fight to be dumbed down or, "more forgiving" so that player mistakes are less likely to make a fight go badly.
Here's the thing, though, as has been indicated in this thread already, people do mistakes and have made mistakes and still managed to recover and finish it off.
What you and others should be asking is "how are those players preparing for the fight and what are they doing that they're able to recover from something that would have been a deal-breaker for other groups?", and then implement those strategies and preparations into your own. Because if other groups are managing to defeat the encounters - mistakes, mishaps and all - then it is doable as-is and there's no need to make it more "forgiving" or otherwise dumb it down.
The idea is to learn from mistakes, find better strategies and then keep at it 'til you succeed.
People complained about a lot of fights in FFXI being unfair or too difficult. AV and Pandemonium Warden spring to mind Remember the whole "zomg SE requires you to spend 18 hours to beat PW!" thing? That was a classic case of people immediately blaming someone/something else and demanding it be toned down, instead of looking to what they might have been doing wrong. In the end, the first group to defeat PW did it in just under 2 hours. Why? They found and used a successful strategy, while the 18 hour group continuously failed to do either and never stopped to think "we must be doing something wrong".I do agree with this post. Not the fact that the difficulty needs to be toned down. The difficulty of the fights are just not done right. I don't like the fact that one simple little mistake really jeopardizes the entire fight. Fights in FFXI were difficult, but at least they played on fair terms and didn't use ridiculous methods to add difficulty.
Same thing here. People are far too quick to say "SE fix this!" without even trying to figure out if there's another way of going about it that maybe they hadn't tried. Oh, they'll insist up one side and down the other they've "tried everything". However, that's just ego/pride talking - they don't want to admit they might have been doing it wrong, and so you'll never get them to.
It really boils down to this. So long as people are beating those particular fights, then they're beatable. People need to stop looking for scape-goats, pick themselves up, find out what they did wrong, find a way to correct it, and try again. Or, you know, look up strategy guides online and go the cookie-cutter route.
Last edited by Preypacer; 05-15-2012 at 02:42 AM.
People complained about a lot of fights in FFXI being unfair or too difficult. AV and Pandemonium Warden spring to mind Remember the whole "zomg SE requires you to spend 18 hours to beat PW!" thing? That was a classic case of people immediately blaming someone/something else and demanding it be toned down, instead of looking to what they might have been doing wrong. In the end, the first group to defeat PW did it in just under 2 hours. Why? They found and used a successful strategy, while the 18 hour group continuously failed to do either and never stopped to think "we must be doing something wrong".
Same thing here. People are far too quick to say "SE fix this!" without even trying to figure out if there's another way of going about it that maybe they hadn't tried. Oh, they'll insist up one side and down the other they've "tried everything". However, that's just ego/pride talking - they don't want to admit they might have been doing it wrong, and so you'll never get them to.
It really boils down to this. So long as people are beating those particular fights, then they're beatable. People need to stop looking for scape-goats, pick themselves up, find out what they did wrong, find a way to correct it, and try again. Or, you know, look up strategy guides online and go the cookie-cutter route.
AV and PW were intentionally meant to be overly difficult fights with ridiculous conditions. SE is releasing primals and dungeons thinking the fights and requirements are fair and balanced. I had fought everything in FFXI pre-Abyssea and only fights that were over the top ridiculous are AV and PW, but that is their intent. Things may have been difficult and frustrating, but they were at least balanced to an extent and not a single mistake would completely blow things up.
If they made this game any easier people would be complaining about going through content too fast.
Oh wait, they already have been.
The issue is that we are being spoonfed content every 2 to 3 months. Its not a question of whether or not we are going through content too fast, its more about the fact that we are being given one or two pieces of content that we can do per patch so we basically just spam it for 3 months and then we are done with it. If the game had a viable darkhold, ifrit, garuda, moogle, aurum vale, cutters cry on top of the hamlet defenses released all at once no one would be complaining because there would be no way in hell wed be able to get all of it done in any sort of reasonable timeline no matter how difficult or easy the content was. Unless 2.0 has an entire expansions worth of content, or an expansions worth of content released shortly after and not trickled down to us like our content currently is it is going to suffer the same fate.
how convenient of it... just because I'm saying it's there for convenience doesn't mean I'm calling it bad...
but then again maybe I phrased my post wrong
Also, what about regen is not convenient? cast time: 2sec recast time: 5sec heals enough to save 700-1000mp of cures during it's duration alone... Very convenient... still not necessary though
Last edited by Kayokane; 05-15-2012 at 05:25 AM.
With the amount of man power needed to get 2.0 out in time I'm surprised we've been getting what we have. You're wanting something that's nearly impossible under current circumstances of the game.The issue is that we are being spoonfed content every 2 to 3 months. Its not a question of whether or not we are going through content too fast, its more about the fact that we are being given one or two pieces of content that we can do per patch so we basically just spam it for 3 months and then we are done with it. If the game had a viable darkhold, ifrit, garuda, moogle, aurum vale, cutters cry on top of the hamlet defenses released all at once no one would be complaining because there would be no way in hell wed be able to get all of it done in any sort of reasonable timeline no matter how difficult or easy the content was. Unless 2.0 has an entire expansions worth of content, or an expansions worth of content released shortly after and not trickled down to us like our content currently is it is going to suffer the same fate.
There isn't going to be much content because all they can really do is give us instances with a little bit of 2.0 doom story line. Instances take longer to develop than non-instanced content, but that's the route people apparently want them to take so they are. Additionally, most of a good MMO's content comes through the story line, and they don't have much of one to go off of right now.
If you ever played FFXI and/or WoW during their first years, think about the content the game was built around. A large percentage of play time was spent leveling. In XI it wasn't made extremely easy to hit the max level like it has been early on in XIV, both because it required group play and also because you had to level sub-classes. In WoW it took more time because it was done largely off of solo questing. The rest of the content, or at least most of, was built entirely around story-lines. In XIV they can't make a ton of content based on that because there's not much of a story to follow right now. Both XI and WoW had multi-layer quests involving both open-world areas and non-instanced dungeons (filled with monsters and BCNM's(FFXI) or simply a boss at the end of a zone(WoW)) and boss fights you normally needed a few people to help with. Instanced areas were built on story line, much more so in WoW but still was to a lesser extent in XI.
So without more time-consuming leveling, extended by quests, as well as overall story-line content for both low and endgame levels, it's going to be lacking. Complaining about it before 2.0 comes out is a waste of time.
Saying I've not a clue as a WHM, or incompetent as one is assuming too much. I have not lost ALL fights I've done. There are many times where I've been in a group (all of them different and seperate ones) where I was forced to solo heal from like 30% because of the other WHM being hit by the charge, or cracks, or not healing himself (lol?) and would result in a win 80-90% of the time that that would occur, the other 10% being because the rest of the party would run out of my reach or just die to stupid shit (I.E. cracks and charge, pulling aggro) or The tank not keeping Ifrit off me because my cures will eventually begin to pull alot of aggro, seeing as I'm the only healer. So I don't see your argument there.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.