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  1. #1
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    If they made this game any easier people would be complaining about going through content too fast.


    Oh wait, they already have been.
    (2)

  2. #2
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Kazimir View Post
    If they made this game any easier people would be complaining about going through content too fast.


    Oh wait, they already have been.
    The issue is that we are being spoonfed content every 2 to 3 months. Its not a question of whether or not we are going through content too fast, its more about the fact that we are being given one or two pieces of content that we can do per patch so we basically just spam it for 3 months and then we are done with it. If the game had a viable darkhold, ifrit, garuda, moogle, aurum vale, cutters cry on top of the hamlet defenses released all at once no one would be complaining because there would be no way in hell wed be able to get all of it done in any sort of reasonable timeline no matter how difficult or easy the content was. Unless 2.0 has an entire expansions worth of content, or an expansions worth of content released shortly after and not trickled down to us like our content currently is it is going to suffer the same fate.
    (2)

  3. #3
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Req View Post
    The issue is that we are being spoonfed content every 2 to 3 months. Its not a question of whether or not we are going through content too fast, its more about the fact that we are being given one or two pieces of content that we can do per patch so we basically just spam it for 3 months and then we are done with it. If the game had a viable darkhold, ifrit, garuda, moogle, aurum vale, cutters cry on top of the hamlet defenses released all at once no one would be complaining because there would be no way in hell wed be able to get all of it done in any sort of reasonable timeline no matter how difficult or easy the content was. Unless 2.0 has an entire expansions worth of content, or an expansions worth of content released shortly after and not trickled down to us like our content currently is it is going to suffer the same fate.
    With the amount of man power needed to get 2.0 out in time I'm surprised we've been getting what we have. You're wanting something that's nearly impossible under current circumstances of the game.

    There isn't going to be much content because all they can really do is give us instances with a little bit of 2.0 doom story line. Instances take longer to develop than non-instanced content, but that's the route people apparently want them to take so they are. Additionally, most of a good MMO's content comes through the story line, and they don't have much of one to go off of right now.

    If you ever played FFXI and/or WoW during their first years, think about the content the game was built around. A large percentage of play time was spent leveling. In XI it wasn't made extremely easy to hit the max level like it has been early on in XIV, both because it required group play and also because you had to level sub-classes. In WoW it took more time because it was done largely off of solo questing. The rest of the content, or at least most of, was built entirely around story-lines. In XIV they can't make a ton of content based on that because there's not much of a story to follow right now. Both XI and WoW had multi-layer quests involving both open-world areas and non-instanced dungeons (filled with monsters and BCNM's(FFXI) or simply a boss at the end of a zone(WoW)) and boss fights you normally needed a few people to help with. Instanced areas were built on story line, much more so in WoW but still was to a lesser extent in XI.

    So without more time-consuming leveling, extended by quests, as well as overall story-line content for both low and endgame levels, it's going to be lacking. Complaining about it before 2.0 comes out is a waste of time.
    (1)

  4. #4
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Req View Post
    The issue is that we are being spoonfed content every 2 to 3 months. Its not a question of whether or not we are going through content too fast, its more about the fact that we are being given one or two pieces of content that we can do per patch so we basically just spam it for 3 months and then we are done with it. If the game had a viable darkhold, ifrit, garuda, moogle, aurum vale, cutters cry on top of the hamlet defenses released all at once no one would be complaining because there would be no way in hell wed be able to get all of it done in any sort of reasonable timeline no matter how difficult or easy the content was. Unless 2.0 has an entire expansions worth of content, or an expansions worth of content released shortly after and not trickled down to us like our content currently is it is going to suffer the same fate.
    Don't be surprised if you see exactly the same thing happening with 2.0.

    All these people who were in an "omg gotta get there now!" rush to get everything capped and unlocked before 2.0? Yeah, they're going to be right back in the same position not long after 2.0 launches. Why? 'cause end-game content only accounts for 10-20% of all the content in a typical MMO, which for some reason that type of player is in a freaking hurry to get through as fast as they can.

    For those who even bother to, they'll be able to solo through all the lower-level content without effort, which will be interpreted as "a boring pointless grind" by many no doubt. Then they'll burn through all the end-game content as fast as they can, and before you know it, they'll be right back in the same position they are now... spamming the same handful of dungeons and raids for months while they wait for SE to release more end-game stuff, wondering why "it's taking them so long".

    While I acknowledge others' right to play however they wish and would never presume to "tell someone how to play", I will say this: I'll never understand the logic behind that whole "get everything to cap asap!" mindset, especially having seen the inevitable outcome of it (see previous paragraph) time and again, in one MMO after another. When one's playstyle is consistently counter-productive to one's long-term enjoyment of a game, you'd think they'd catch on that there's a kind of "cause and effect" thing going on there. But of course, they don't. They just blame the developer instead.

    I fully expect these forums to be full of end-gamer players complaining about "not enough end-game content" maybe a month or so after 2.0 launches - maybe sooner at the rate they're burning through everything SE throws at them now.

    I suppose they could always roll an alt.
    (2)
    Last edited by Preypacer; 05-15-2012 at 07:45 AM.