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  1. #101
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Lux_Rayna View Post
    What is all this talk about effort and skill? What a joke. When you have the majority of the playerbase exploiting primals, exploiting safe zones with all blm parties, class stacking for easy wins due to poor boss mechanics, you have no business talking about rewarding effort and skill. On the contrary, the playerbase avoids effort and skill like the plague. Theyd rather faceroll blm parties than die for hours strategizing. Theyd rather abuse poor mechanics than try to beat a fight as intended. What a joke.

    The only thing im reading is "give me loot". Its what it always boils down to. You cannot pretend there is a great amount of skill and effort involved. Therr is if you take up the challenge but a majority dont. Frankly that kind of cheesy and abusive gameplay shouldn't be rewarded with easy loot. Jus sayin.

    Ok maybe there is some skill but from what I have experienced its not about skill. Its zerg every damn thing as fast as you can. That is where the problem is. Some may not like this but I will say it. FFXI when you did dynamis players had to do there jobs, but in FFXIV its just zerg anything and everything. The issue we have in FFXIV is that we are a party of 8, we can group boat load of mobs and just zerg them down. We have barely any crowd control, let alone debuffs. Now thm/blm, cnj/whm have a few debuffs but yet they are not very effective as if it was a normal debuff like dia, bio etc. The flare debuff is a 2 edge sword just like all the debuffs we have now. I cant speak for everyone but I would love something like dynamis or on the lines of it, where drops WOULD drop and yes you need to go in after a lock out period to farm again.

    FFXIV is all about luck nothing else. Yes there should be some luck in every game but there also needs to be content that players can do over without have to spam it 600 times just to get a drop. I have done all the fights and it is exactly the same damn thing!!! SPAM!!!! For what some gear that has a really shitty drop rate. I have suggested that content be point based. This content players would earn points based on different conditions. Now once said players have enough points they can go to the npc and use said point to buy what they want. This type of content would satisfy 2 things. #1 Players are seeing progress, and #2 We dont have to deal with luck based drops for every piece of content that is released. This also provides long term playability for all players hardcore as well as casuals.

    Now finally SE and some players can sit here and make EXCUSSES all they want as to why this or that cant be done, but at the end of the day it's still an EXCUSS!! If in fact SE had not launched FFXIV when they did they would not be in the position they are in now. In the end it is their fault and theit fault alone and they need to take responsibility for their error. Now again players and SE can sit here and say well SE is taking responsibility (maybe to some extent they are) but in the end when new content is released it's still the same crap as before. Meaning more spamming and more lucked based content with what a 0.01% at a drop (maybe a little higher I dont know exactly).

    Bottom line SE screwed up big time, because of just wanting to make money, and it's now on their shoulders to get this right because they wont have a 3rd chance if 2.0 flops. Now hopefully the content in 2.0 will offer a challenge as well as not being so luck based, but only time will tell.
    (1)
    Last edited by Maxthunder; 05-14-2012 at 02:41 PM.

  2. #102
    Player
    Hippo's Avatar
    Join Date
    Mar 2011
    Posts
    240
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nullie View Post
    I'm not forcing myself to do anything. I don't have to play this game. S.E. is the one handing this out for us to do on here. Ifrit, Moogle, Darkhold, CC/AV, Beastcamps, and Hamlet are all based on that system. A change would be good don't you think?
    yes a change to the garuda system would be good
    (0)

  3. #103
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I just want them to get rid of speed runs and negate much of the randomness factor. I would rather they got rid of speed runs though, its not fun having to optimize a set-up and exclude others just for the sake of a speed run.
    (3)

  4. #104
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    YEEEEEEEEEEE!!!
    FIX THE F***ING DROP RATE DUDES!!!!
    SOOOOOOOOOOOO MANY HOURS IN THE TWO DUNGEONS SR5C AND NO DL GEAR YET!!!
    LIKE NOT A SINGLE PEACE...


    It is really dimorallizing man..
    like doing it and doing it and nothing drops!!
    Kinda makes u wanna stop doing it and be like
    BITCH! u can keep your DL!! I hope you choke!

    Just saying after a few weeks of doing it it totally stops being fun.

    Im not saying take the rate from like 0.2 % to 50% i'm saying take it from 0.2% to like 10%

    Cause well 2.0% for every time u open a chest divided by 8 people in the party is really really really really baaaaaad............

    NOT FUN SE PEOPLE!

    Quote Originally Posted by Hippo View Post
    I don't understand why some people knows the abyssmal drop rate and still CHOOSE to frustrate themselves by doing it.
    How is it hard to understand that everyone want the gear.
    If you want the gear you will need to frustrate over it.
    Not science.

    Quote Originally Posted by Isaaru View Post
    Because Darklight was totally made useless after this last patch.
    I laughed so hard at this reply i had to have my tongue removed from inside my throat.
    (1)
    Last edited by YuriSan; 05-14-2012 at 04:48 PM.

  5. #105
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lux_Rayna View Post
    What is all this talk about effort and skill? What a joke. When you have the majority of the playerbase exploiting primals, exploiting safe zones with all blm parties, class stacking for easy wins due to poor boss mechanics, you have no business talking about rewarding effort and skill. On the contrary, the playerbase avoids effort and skill like the plague. Theyd rather faceroll blm parties than die for hours strategizing. Theyd rather abuse poor mechanics than try to beat a fight as intended. What a joke.
    A mentality that carried over from FFXI.

    Anyway, this is where we can get a little philosophical, though at the same time it may be a hint of what is to come. Simply put, choices and things like the job system are counter-productive in settings such as these. Because the moment an alternative exists that makes things easier to bear, it WILL be the preferred course of action. The fact that FFXI players are conditioned to go with the preferred strategies/set ups and almost never stray from those "standards" does little to help. That's why you have guys like me who have played other MMOs with more openness in group compositions and strategies going "huh?". And why we end up arguing for more inclusive content instead of niche gameplay.

    In all honesty, I don't know what can be changed to encourage people to start strategizing and using more varied group comps. As long as stacking classes has no real negatives to it, that's what some will lean to. As I mentioned in another thread, it's one thing when having 9 paladins in a 25-man raid is a freak ocurrence and generates lulz. It's another when you're purposely stacking classes to clear content.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #106
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Duelle View Post
    In all honesty, I don't know what can be changed to encourage people to start strategizing and using more varied group comps. As long as stacking classes has no real negatives to it, that's what some will lean to. As I mentioned in another thread, it's one thing when having 9 paladins in a 25-man raid is a freak ocurrence and generates lulz. It's another when you're purposely stacking classes to clear content.
    What if they only awarded the 5th chest if there are no duplicate jobs/classes?
    (and disallowed job/class changing while in the instance)

    At most you could have 1 job and its nearest class, i.e. 1 Black Mage and 1 Thaumaturge since we will probably need 8 people and there are only 7 jobs and 7 classes... but any duplication negates the possibility of getting the 5th chest.

    Or maybe give a bonus for having no duplicates? ... like a slightly higher drop rate?
    (0)

  7. #107
    Player
    Chinchilla's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    58
    Character
    Chin Chilla
    World
    Hyperion
    Main Class
    Conjurer Lv 100
    Here we go with the blm qq'ing. Every whm in the game loves whm too I bet... Meatheads. Gear your BS dd classes in something other than AF and maybe someone will think to have you do an event on it.

    I agree with an above poster about dynamis, shit was a good system. I'm not saying it didn't get old and I didn't want to scratch my eyes out every time I entered it after doing it for 3+ years.... but you gotta help out the people that helped you right?

    I 100% agree also that this 8 person stuff is crap. However with the amount of content atm, idk if I'd want 18 person content either, at least 8 is a smaller number of people you've got to gear.

    Assuming 2.0 will fix 'everything' is lame too. Sure I think most of us are pretty excited for it, but I don't think there were even any announcements for 'endgame' content in 2.0 ... It's all just a fix to draw in more people with a relaunch of a 100% better game than the original launch which will hopefully bring in more players. Now I'm sure there will be some stuff in there, but I wouldn't bank on it having enough endgame content to keep you happy for more than a month.

    The changes made thus far have been huge, and I think it's returning players to the game so far that keeps some of the old content even being done. Running people through DH etc. I mean even the Primal's gear is replaceable (with some exceptions) with the next primal's gear... it's not like non-mage classes can gear swap so the whole 'situational' discussion can be thrown out.

    It all comes down to busy work at the moment, how do they keep people paying and playing while they try to fix their epic blunder... If you can't see it at this point? wake up. All we can do is do our raids and primal fights and hope that 2.0 really does 'fix everything'..... or we can just go back to qq'ing over not running stuff with 8 drgs.
    (0)

  8. #108
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Lets take monster hunter for example. Everything in that game is based on luck, but if i want to get that Rathalos Ruby with 1% drop my skill can increase my odds. I can cut the mobs tail off for a chance for a drop i can capture it for a chance of higher drop, or make it drop an shiny item for a chance for it to drop. All of those things require player skill to get better drops. No matter how good i am @ AV,CC it wont make the RNG any better.
    (0)

  9. #109
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    i'm just gonna have to say, i'm pretty sure we're seeing faux content, not faux difficulty until 2.0 arrives lol. They need SOMETHING to tide us over, but they can't commit too much to the current game structure.
    (2)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  10. #110
    Player

    Join Date
    Sep 2011
    Posts
    289
    Quote Originally Posted by Isaaru View Post
    Lux... no.

    This is how it works without a wall of text. The chance of failing all 100 times with a 97% failure rate is 0.97^100. This is equivalent to 0.0476 or 4.76% chance. The chance of failing 10 times with the same rate of failure is 0.97^10 which equals 0.7374 or 73.74%. You have a lower chance of failure with more repetitions.

    Yes in the end everyone will have the same rate of drop after massive amounts of runs, but you will not gain more equipment per day only running 10 times than a person who will run 100 times. It's the same proportional loss no matter what. You succeed 3% of the time and lose 97%.
    Isaaru is my hero finally someone who can shut up that Incessant Lux and the math skills of a 4y/o,

    I too support lockouts I feel like the content from FFXI Limbus was the best example of how droprates should be run, guaranteed drops but with a moderate 2 day lockout. If you were very skilled you could lowman and increase your drop rates (by winning with less ppl it allows you to fully gear your group in less runs). Also the content tied in other areas of the game with AF+1's and had mobs with varying weakness's so you could not class stack the whole thing.
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

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