Ok maybe there is some skill but from what I have experienced its not about skill. Its zerg every damn thing as fast as you can. That is where the problem is. Some may not like this but I will say it. FFXI when you did dynamis players had to do there jobs, but in FFXIV its just zerg anything and everything. The issue we have in FFXIV is that we are a party of 8, we can group boat load of mobs and just zerg them down. We have barely any crowd control, let alone debuffs. Now thm/blm, cnj/whm have a few debuffs but yet they are not very effective as if it was a normal debuff like dia, bio etc. The flare debuff is a 2 edge sword just like all the debuffs we have now. I cant speak for everyone but I would love something like dynamis or on the lines of it, where drops WOULD drop and yes you need to go in after a lock out period to farm again.
FFXIV is all about luck nothing else. Yes there should be some luck in every game but there also needs to be content that players can do over without have to spam it 600 times just to get a drop. I have done all the fights and it is exactly the same damn thing!!! SPAM!!!! For what some gear that has a really shitty drop rate. I have suggested that content be point based. This content players would earn points based on different conditions. Now once said players have enough points they can go to the npc and use said point to buy what they want. This type of content would satisfy 2 things. #1 Players are seeing progress, and #2 We dont have to deal with luck based drops for every piece of content that is released. This also provides long term playability for all players hardcore as well as casuals.
Now finally SE and some players can sit here and make EXCUSSES all they want as to why this or that cant be done, but at the end of the day it's still an EXCUSS!! If in fact SE had not launched FFXIV when they did they would not be in the position they are in now. In the end it is their fault and theit fault alone and they need to take responsibility for their error. Now again players and SE can sit here and say well SE is taking responsibility (maybe to some extent they are) but in the end when new content is released it's still the same crap as before. Meaning more spamming and more lucked based content with what a 0.01% at a drop (maybe a little higher I dont know exactly).
Bottom line SE screwed up big time, because of just wanting to make money, and it's now on their shoulders to get this right because they wont have a 3rd chance if 2.0 flops. Now hopefully the content in 2.0 will offer a challenge as well as not being so luck based, but only time will tell.